Fresh 3D inspiration, updated daily

Free 3D Prompts & Examples

Use these source-backed 3D prompts as references, adapt them, and try the same idea across GPT-6 Astra, Claude, Kimi or any model you use.

285curated prompts
5frontier models

3D prompt examples to try

285 ideas to make your own

Komorebi river kayaking

Build a 3D river kayaking game with anime-inspired aesthetics. Let the player paddle left and right to avoid obstacles, with flowing water, scenery, music and sound effects generated in code.

AJSep 5, 2026

Self-playing cultural arcade game

Build a self-playing arcade game for a G7 country. Translate one recognizable cultural landmark into the core mechanic, make the action readable without input, and add score, escalating challenge and a memorable reveal.

Good MorningSep 4, 2026

Single-file WebGL2 black hole raytracer prompt for Kimi K3

Create a complete, self-contained single HTML file (no external libraries like Three.js) that implements a real-time geodesic raytracer for a Schwarzschild black hole inspired by Gargantua. Use raw WebGL2 with GLSL ES 3.00 in a single fragment shader. Implement accurate physics: null geodesic integration with 4th-order Runge-Kutta solver, event horizon, photon sphere, accretion disk with proper rendering, gravitational lensing, Doppler beaming, and gravitational redshift effects. Target stable 60 FPS performance. Include mouse-controlled camera orbiting/zooming, and a cyberpunk-style control panel with sliders for parameters (mass, spin, disk density, view angle, etc.). Add subtle particle effects for matter falling in and dynamic lighting/shadows. The output must be 100% complete, immediately runnable in a modern browser, with no black screen, NaNs, errors, or missing features. Prioritize numerical correctness, boundary handling, solver discipline, and physical accuracy above all. Verify and comment key physics equations in the code. Make it visually stunning and interactive like a premium physics demo/game.

HarshJul 21, 2026

Claude Opus 5 AAA shooter game prompt

Recently, the Call of Duty game created by Claude Opus 5 has been going viral, with the author claiming it was achieved with just one prompt. Many people are skeptical, and the author has directly open-sourced the code and prompt. I originally thought the prompt would be very complex, but it turned out to be just a short few hundred words. The key among them is the loop. Here is the prompt: "I want you to develop a first-person shooter game that reaches the level of the latest Call of Duty. It must be flawless, with stunningly beautiful graphics, from textures to physics effects—all the elements you can think of must reach AAA-level quality. You need to create multiple sub-agents and have each sub-agent handle every detail separately to ensure the game reaches perfection. You should /loop each project and have an independent sub-agent perform a visual inspection to ensure it reaches AAA-level standards. This independent sub-agent should be extremely strict; if it doesn't reach AAA-level standards, it should continue checking. Do not stop until every sub-agent, after comparing with the Call of Duty game, is utterly amazed by the game's graphics quality. It should be able to compare the two games side by side without even looking at the visuals and point out which one is better. Use ThreeJS to complete this work. /loop until the game reaches perfection. Create multiple sub-agents and use UltraCode for optimization."

Garry YuanJul 28, 2026

Claude Opus 5 mech robot blueprint prompt set

Sharing my prompts i used to create with Claude OPUS 5 + Blender, a GUNDAM SIZED mech robot blueprint using real math and physics: "lets think about the design of the mech, essentially he has 2 turboshaft engines and runs on electric motors + hydraulic power, he also has an apu, maybe pneumatic system too, he has strong bateries that help him coast a lil bit if things get messy, im think about having the 2 engines sit on the shoulders of the mech, with the service panel outwards so we can do maintennce on it. btw look at the systems of the mech again and then we're going create all of the systems physically.its gonna be awesome, set some agent to help you with this and rebuild the torso section, but leaving a large space in the middle for the cockpit + sleeping pod." "What if we give it wheels on his feet that are powered by electrical motors? that could assist movement for the most part." "assign an agent to take in those merics and create a leg design, with real wires going into the actuators and whantot" "ok inject the new glbs in the scene" "oh my god this is fckin insane. dude ok unhide the other parts real quick" "give the low poly head actual FLIR +NV cameras, + an 1980/1990s CROWS M2. machinegun." "its... beautiful... T_T" "we have to Rig the skeleton of the legs so if im animating it it obeys restraints and also this is necessary to calculate force and etc." "its ok, i dont understand most of it anyway lmao," "ok so, the stuff thatr youve built like the engines the power train and the legs, make sure those parts are sotred for later use incase we can reuse them in other areas, that being said, instruct an agent to build the arms and hands" "also, design the hips mechanism properly to fit the legs" "the wayi see it is that the joint between PELVIS and CHEST has the circular torque" "get an agent to create a handheld semi auto rifle using the bofors system so the robot has some rapid fire semi auto pew pewzer" "i want the 40mm actually, get one built in accurate but low poly so we can measure if its better as a pistol or semi auto rifle." "make both, and then make one where its an abrams cannon but with a semi auto mechanism ." "create a bolt nd spring like a rifle." "ok so the cockpit im thinking about getting rid of all the decorative wiring and stuff and actually do real wiring o-O whats ur take" "solution: make rel wiring, but wire like a savage animal." "inject the 120mm cannon thing" "RIG and animate the 120mm cannon operation." "i want an armored BIG hatch here, so that we can make the seat RAISE up and the pilot be able to see around and pilot the mech from that position, also, the 4 telescopic viewports inside the cockpit need a correspndent end point on the top too, to make sense." "continue the rig nd animate the 120mm and also the hatch command,. the pause was missclick." "ok so, the powerplant i think the belly is a good location, however, i dont like where the engines are, i think we should place them above where they re and have an actual truss structure that will suppport the torso and the shoulders... your call, how would you want to do the chest? we re doing to phatch entrance so the front chest can be built ..." "ok and the outer shell, it can be think aluminum or even carbon fiber id ont care, but has to look cool, id guess NCT could wokr as armor? idk, your call, we will have to later on put some parts to make thismontrosity look a bit pallatable.. anyways, get your team and start building." "i found this inverter PT125 floating around and i dont know where its supposed to go."

Spectro 🇺🇸Jul 30, 2026

Adiyogi evening fly-through

Build an Adiyogi scene in Blender with wide grounds, detailed close-ups and warm evening light. Render a 30-second fly-through and retain the editable scene.

AdiSep 5, 2026

3D build walkthroughs

See the prompts become working 3D

Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.

This Open-Source AI Taking Over 3D & Blender — Kimi K3

See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.

YouTube ↗
Sourany StudioClaude Opus 5

Can Claude Opus 5 Build a Playable 3D Game from One Prompt?

A practical one-prompt challenge that asks Claude Opus 5 to create a playable 3D game—useful evidence for structuring controls, game state and acceptance checks.

YouTube ↗
TheSketchUpEssentialsClaude Fable 5

Is AI 3D Modeling FINALLY Here? Testing Claude Fable 5

A hands-on test of Claude Fable 5 as a 3D modeling agent, with useful context on the strengths and limits to account for when refining a visual prompt.

YouTube ↗

Free AI 3D prompt library

3D prompts for games, worlds and simulations

Browse 3D prompt examples for Blender modeling, Three.js websites, browser games and interactive worlds. Each entry links to a public project and distinguishes the author’s exact prompt from a source-derived brief, so you know what you are adapting.

Start with Astra prompts, explore Claude and Kimi examples, or filter for projects with GitHub code. Copy a reference, adapt it to your scene and try it in your preferred model. For more detailed characters and props, create 3D assets in Tripo.

How to use a 3D prompt

  1. 01

    Copy the working structure

    Keep the scene hierarchy, controls and feedback loop before changing the theme.

  2. 02

    Make one idea your own

    Swap the subject, camera, palette and signature interaction instead of rewriting everything.

  3. 03

    Upgrade the 3D assets

    Generate original characters, props and environments in Tripo once the prototype works.

Actual models · 360° comparison · Click to expand
See the details from every angle

One character, two real workflows. Results vary by task.

Create detailed 3D assets

Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.

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