One mechanic → playable 3D demo

Kimi K3 3D Prompts & Examples

Free Kimi K3 3D prompts for playable browser games, Three.js worlds, physics simulations and fast interactive coding experiments.

Copy, adapt, build

Kimi K3 3D examples and prompts

Three single-file HTML Three.js procedural gun prompts

our test – 3 prompts, single-file html, @threejs, fully procedural, no assets. each has a small fire button (web audio gunshot + muzzle flash + recoil + ejected brass) and a disassemble toggle that explodes the gun into labelled parts and rebuilds it: 1. 5.56 m4 carbine – collapsible stock, safe·semi·burst lower, quad-rail with r14–r28 panel numbers, aimpoint red-dot, vertical foregrip, folding bipod, a2 flash hider, breaks into 10 parts 2. glock 18c – select-fire machine pistol, ported 18c compensator slots, "glock 18c / austria 9x19" roll-marks, extended 33-round mag, field-strips into slide, ported barrel, recoil spring, frame, mag 3. steyr tmp – ribbed polymer housing, threaded barrel, integral forward vertical foregrip, canted translucent 30-round mag

thehype.Jul 24, 2026

Browser Counter-Strike-Inspired Game Built with Kimi K3

Built a Counter-Strike-inspired game in the browser with Kimi K3. One HTML file. Over 3,700 lines of code. No build step. It includes: 🔫 Dust2-inspired layout with tunnels, catwalk, and Long A 🎯 AK, AWP with scope, MP5, knife, and reload mechanics 🤖 10 AI bots that patrol, react to gunfire, and push your position 💥 Headshots, kill feed, and a 2-minute round system 🔊 Fully procedural audio with no sound files 🌐 Built with Three.js and PBR materials, running entirely in the browser

FHILY👑Jul 25, 2026

Single-file WebGL2 black hole raytracer prompt for Kimi K3

Create a complete, self-contained single HTML file (no external libraries like Three.js) that implements a real-time geodesic raytracer for a Schwarzschild black hole inspired by Gargantua. Use raw WebGL2 with GLSL ES 3.00 in a single fragment shader. Implement accurate physics: null geodesic integration with 4th-order Runge-Kutta solver, event horizon, photon sphere, accretion disk with proper rendering, gravitational lensing, Doppler beaming, and gravitational redshift effects. Target stable 60 FPS performance. Include mouse-controlled camera orbiting/zooming, and a cyberpunk-style control panel with sliders for parameters (mass, spin, disk density, view angle, etc.). Add subtle particle effects for matter falling in and dynamic lighting/shadows. The output must be 100% complete, immediately runnable in a modern browser, with no black screen, NaNs, errors, or missing features. Prioritize numerical correctness, boundary handling, solver discipline, and physical accuracy above all. Verify and comment key physics equations in the code. Make it visually stunning and interactive like a premium physics demo/game.

HarshJul 21, 2026

Kimi K3 3D examples on GitHub

Want to inspect the implementation? Filter this collection for GitHub projects, or explore source-code examples across models. Check the repository license before reusing code.

Explore 3D projects with source code ↗

3D build walkthroughs

See the prompts become working 3D

Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.

This Open-Source AI Taking Over 3D & Blender — Kimi K3

See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.

YouTube ↗

Why this collection

How to use Kimi K3 for 3D

This free Kimi K3 3D prompt library captures the model’s July search breakout with practical examples for playable combat, physics events and explorable browser scenes. The strongest briefs begin with one visible mechanic and make the feedback loop immediately testable.

Use these examples as scaffolds rather than magic phrases. Keep the mechanic, controls and success condition; swap the world, art direction and assets. If primitive geometry makes the prototype feel generic, generate a character, prop or environment asset in Tripo and replace it.

Best for

01

Playable 3D games

Move quickly from a short game mechanic to a playable browser prototype with camera, controls and a clear win state.

02

Interactive simulations

Prototype destructible objects, collisions, particles and cause-and-effect sequences that are easy to evaluate visually.

03

Fast Three.js experiments

Generate a compact Three.js starting point, then iterate on one mechanic at a time instead of over-specifying the first pass.

Prompt recipe

Write a better first draft

  1. 01

    Start with the playable loop

    Write one sentence for the mechanic, one for controls and one for the success or failure condition before adding visual detail.

  2. 02

    Make feedback visible

    Ask for visible state changes—cracks, impact, debris, score or progress—so you can judge the first result quickly.

  3. 03

    Upgrade assets after the loop

    Once the loop works, replace placeholder geometry with Tripo-generated assets instead of making the initial prompt carry every detail.

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Kimi K3 3D prompts FAQ

What makes a good Kimi K3 3D game prompt?

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Define one core mechanic, the camera, controls, feedback and a clear completion or failure state. Start small, verify the loop, then add polish.

Can these Kimi K3 prompts be used for Three.js?

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Yes. Ask for a single-file or clearly structured Three.js prototype, then specify the browser controls, physics behavior and responsive fallback you need.