Interactive miniature of Seoul
Build a Three.js miniature of Seoul from open map data. Add district navigation, landmark fly-throughs, day and night modes and touch controls. Disclose simplified buildings, estimated heights and data licenses.
Fresh 3D inspiration, updated daily
Use these source-backed 3D prompts as references, adapt them, and try the same idea across GPT-6 Astra, Claude, Kimi or any model you use.
Build a Three.js miniature of Seoul from open map data. Add district navigation, landmark fly-throughs, day and night modes and touch controls. Disclose simplified buildings, estimated heights and data licenses.
Create a Ramayana-inspired cinematic in HTML and Three.js. A forgotten jungle temple awakens a colossal vanara guardian; build the setting, animation and background score in code.
Create an educational slideshow about black-hole formation with WebGL visualizations. Use animated 3D scenes to accompany the explanations.
Build an open-world game from this concept: [world premise]. Include three distinct regions, traversal, dynamic encounters, a simple quest chain, landmarks, save and restart behavior, and enough optimization to run in-browser.
Build a playable voxel Mars colony with landing spacecraft, construction robots, rovers, power storage, oxygen and water systems. Make dust storms and blackouts affect the colony.
Build a detailed hard-surface robot in Blender, including coherent proportions, joints, paneling, materials, lighting and a presentation render.
From the supplied reference image, build a 3D aquarium game with one prompt. Match the layout and mood, add lively fish behavior, water caustics, orbit controls and a small interaction loop suitable for comparing model outputs.
Create a multi-legged 3D insect that walks while adhering to different surfaces. Coordinate its legs and body as it crosses changes in height.
Build a 3D evolving ecosystem in one HTML file using raw WebGL and GLSL. Let mutation, natural selection, predation, energy use and multicellular bonding interact.
Build a dramatic dragon-lair scene in Blender with a focal dragon, cavern scale, treasure, smoke, firelight, layered composition and a cinematic camera.
Code a 3D bust of Napoleon in Three.js. Build it in stages, inspect it from different angles and refine facial proportions and clothing details.
Create a cinematic cyberpunk bedroom in Blender overlooking a rainy neon city at night. Add animated billboards and make it photorealistic and seamlessly looped.
Create the most impressive website you can in a single self-contained HTML file. You have complete creative freedom. The goal is to demonstrate how intelligent, creative, technically capable and original you are.
Combine six Van Gogh paintings into one explorable town where visitors can stroll through Starry Night streets. Design natural portals between paintings, maintain a coherent scale and add gentle ambient interaction.
Build a 3D Flappy Bird game.
Use a webpage about the Suzhou Museum as reference to recreate its garden in Blender. Produce a continuous walkthrough that preserves the relationship between modern architecture and traditional Chinese landscaping.
Design a Jeep-style 4x4 and assemble it in Blender part by part, without any manual modeling
Build a fully playable 3D Snakes and Ladders game with dice animation, board movement, snakes, ladders, turns, win state and clear player feedback.
Reverse-engineer the visual language of the supplied galaxy hero and rebuild it as real-time WebGL rather than video. Use depth-aware particles, luminous dust, smooth pointer response, restrained typography space and adaptive performance.
Generate a storm trapped in a cube with weather you can control in Three.js.
Create a small explorable Three.js island with a pet goat that follows, reacts and plays, plus cozy environmental details and simple daily interactions.
Model an energy core, two rings and a metal base in Blender. Export the materials to a Three.js viewer with rotation, zoom, automatic orbit and pulse controls.
A monster truck crushing a row of cars Two cars jumping a canyon and colliding head-on mid-air A giant anvil flattening cars one by one
Create a complete 3D flight game in the browser. Include controllable flight, a navigable environment, a clear objective and coherent presentation from an empty project.
3D build walkthroughs
Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.
Follow Peter Yang’s workflow for four game projects, from reference images and setup to playable scenes and iterative feedback.
YouTube ↗Jump to the 3D segment at 11:35: a werewolf character, animation and a playable forest scene. This is part of a broader Astra review.
YouTube ↗See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.
YouTube ↗A practical one-prompt challenge that asks Claude Opus 5 to create a playable 3D game—useful evidence for structuring controls, game state and acceptance checks.
YouTube ↗A hands-on test of Claude Fable 5 as a 3D modeling agent, with useful context on the strengths and limits to account for when refining a visual prompt.
YouTube ↗Free AI 3D prompt library
Browse 3D prompt examples for Blender modeling, Three.js websites, browser games and interactive worlds. Each entry links to a public project and distinguishes the author’s exact prompt from a source-derived brief, so you know what you are adapting.
Start with Astra prompts, explore Claude and Kimi examples, or filter for projects with GitHub code. Copy a reference, adapt it to your scene and try it in your preferred model. For more detailed characters and props, create 3D assets in Tripo.

Browse Astra prompts and real 3D examples for Blender scenes, Three.js websites and games. Preview the results, copy a brief and explore GitHub projects where available.
Explore prompts →Free Claude Fable 5.1 3D prompts and source-backed briefs for Three.js games, WebGL worlds, Blender scenes, simulations and interactive websites.
Explore prompts →Free Kimi K3 3D prompts for playable browser games, Three.js worlds, physics simulations and fast interactive coding experiments.
Explore prompts →Free Claude Opus 5 3D prompts for complex Three.js applications, physics simulations, browser games and carefully constrained interactive prototypes.
Explore prompts →Free Claude Fable 5 3D prompts for expressive Three.js scenes, stylized environments, generative motion and interactive visual experiments.
Explore prompts →Keep the scene hierarchy, controls and feedback loop before changing the theme.
Swap the subject, camera, palette and signature interaction instead of rewriting everything.
Generate original characters, props and environments in Tripo once the prototype works.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free