City Pulse
An interactive 3D mobility atlas of New York City Yellow Taxi activity in January 2025, with a 3D map, replayable hourly movement, zone inspection, and comparisons with weekday or weekend averages.
Interactive
Explore 3D portfolios, product experiences and interactive experiments. Find an interaction you like, then give it your own subject and visual style.
An interactive 3D mobility atlas of New York City Yellow Taxi activity in January 2025, with a 3D map, replayable hourly movement, zone inspection, and comparisons with weekday or weekend averages.
A Dream Loop Plus prompt for a browser-based Three.js fantasy scene with an isometric camera, a controllable character, reflective wet floors, and ambient environmental motion. The author labels it a demo prompt using GPT-5.6 Luna xhigh; the post says Astra performs the visual work in the optimized flow.
Suggested starting prompt from the author for building an interactive 3D CERN LHC- and ATLAS-inspired particle collider in one self-contained HTML file. It is presented as a prompt to build something similar, not explicitly as the exact input used for the showcased result.
Prompt for creating a browser-based Three.js 3D rice-field landscape with natural wind animation, lighting and camera modes, responsive controls, procedural vegetation, and real-time rendering.
The original post showcases a 3D model and web experience of Beijing’s Temple of Heaven Hall of Prayer for Good Harvest, created with GPT-6 Astra and Three.js. The author later shared the complete Chinese prompt used to create this type of project.
Creates an interactive 3D jelly lemon tree in WebGPU, with branches that sway, mouse-pickable lemons, and squash-and-bounce physics.
A detailed Three.js game specification for a four-legged robot with expressive motion, visible battery cells, charging and three object-driven jobs.
Create an interactive miniature street scene with a courier bicycle, shops, wet-road effects, scattered leaves, a curved world, pixel-art styling, and adjustable Forge parameters.
Build a 3D smartphone visualization with an explode–reassemble slider, selectable components and explanations of each part's function.
Create an interactive 3D website that separates a desktop computer into 29 core components. Add animated disassembly and explanations for each part.
Build a Three.js miniature of Seoul from open map data. Add district navigation, landmark fly-throughs, day and night modes and touch controls. Disclose simplified buildings, estimated heights and data licenses.
Model an energy core, two rings and a metal base in Blender. Export the materials to a Three.js viewer with rotation, zoom, automatic orbit and pulse controls.
Turn a personal room into an interactive self-introduction website. Build and bake the scene in Blender, then add coffee steam, Matrix-style animation and subtle shader effects.
Research the protagonist's apartment from D4 and recreate it as a playable 3D prototype. Inspect the layout and interactions against references rather than assuming an exact recreation.
Astra was asked to create an original short piece and a playable 3D ensemble with audio-driven animation, seeking, slow motion, camera controls, MIDI, and source.
Create a browser solar-system explorer in Three.js with eight planets and twenty moons. Allow camera movement and simplified spaceflight planning.
Build a deep-sea landing page with Three.js water effects, a dark glass-like interface and scroll-driven motion. Combine the 3D atmosphere with clear, responsive website interactions.
Build an interactive Three.js Hyperloop demonstration showing a transport pod, tube infrastructure and motion through the system.
Turn the supplied reference image into a Three.js scene within a smooth scroll-driven studio website. Coordinate camera motion, typography and section transitions.
Build an interactive product website around a photorealistic WebGL glass bottle. Use refractive liquid, scroll-driven rotation and bold typography while maintaining browser performance.
Build a 3D memory capsule machine. Turn a knob to release a memory, model the mechanism in Blender and give the falling capsules believable motion and sound.
Build a small onboarding diorama in Blender and bring it to life in Three.js. Use clear focal objects and short animation sequences to explain the first user actions.
Build a 3D anatomy website where the human body separates into individually inspectable structures. Make the exploded view navigable and organize the parts into meaningful systems.
Create a browser-based 3D pelican cycling on a mint-green bicycle, with natural pedaling, orbit controls, zoom and adjustable speed.
Explain what the visitor can click, drag or change and what happens in response. Keep the first interaction obvious, and describe touch controls as well as mouse behavior.
Learn the techniques behind the examples.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
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