Fresh 3D inspiration, updated daily

Free 3D Prompts & Examples

Use these source-backed 3D prompts as references, adapt them, and try the same idea across GPT-6 Astra, Claude, Kimi or any model you use.

285curated prompts
5frontier models

3D prompt examples to try

285 ideas to make your own

A playful toddler toy world

Build a warm Three.js playroom where a toddler moves between toys and uses each with a different animation. Include a play mat, books, shelves and climbing structures, with orbit and zoom controls.

AI少年Sep 5, 2026

Blender city modeling prompt for building New York with Fable 5

This is New York. An agent built it by itself, with ONE prompt. I didn’t lift a finger. I still can’t process it. A few days ago I came across posts of people modeling in Blender with GPT 5.6 Sol and couldn’t think about anything else. I had to try it with something real. I started with my own house. It came out like garbage: deformed, gray, like a plastic model. I could have stopped there. But I started iterating. I put together some agents that crawl real data about the place from a thousand sources. Footprints, heights, coordinates. With Blender MCP + skills + libraries, they build the model using Blender’s own tools. When the system was ready, I typed a prompt: "armá Nueva York" It returned Manhattan. Real measurements, location nailed to the meter, without me touching a single vertex. What I didn’t expect is that I tested several models and in this GPT 5.6 Sol beats Fable 5 by A LOT. This was only a few days. I’m still iterating on the building detail. If you look at the previous videos on my profile you’ll see how much it improved from one update to the next. Now I’m trying to make it cover more area and detail with a single prompt. (If you know about textures and materials in Blender, I’m listening 🙏) But what’s really blowing my mind isn’t the model. It’s what opens up after. The .blend stays alive. With a couple of phrases you can add a new tower, move an avenue, or fuse entire cities. Buenos Aires on top of New York. The Obelisk standing in the middle of Times Square. I’m not modeling a city. I’m turning reality into a draft that can be edited. Repo + .blend in the first comment 👇 I’ll keep posting every step here. If you like how it progresses, follow me because we’re just getting started. What city do you want me to model next?

Martin PuliJul 21, 2026

Browser Counter-Strike-Inspired Game Built with Kimi K3

Built a Counter-Strike-inspired game in the browser with Kimi K3. One HTML file. Over 3,700 lines of code. No build step. It includes: 🔫 Dust2-inspired layout with tunnels, catwalk, and Long A 🎯 AK, AWP with scope, MP5, knife, and reload mechanics 🤖 10 AI bots that patrol, react to gunfire, and push your position 💥 Headshots, kill feed, and a 2-minute round system 🔊 Fully procedural audio with no sound files 🌐 Built with Three.js and PBR materials, running entirely in the browser

FHILY👑Jul 25, 2026

One-shot Three.js surprise game

Make an original Three.js game in one shot that earns the title “Amaze.” Pick one surprising visual mechanic, teach it within seconds, build a short progression arc and end with a satisfying spectacle.

PrathameshSep 4, 2026

Prompt for upgrading a zombie game to AAA-style 3D visuals in Claude Opus 5

Here’s the prompt I gave to Claude Code, running Opus 5 on High mode. This was spoken/transcribed with @WisprFlow hence the conversational format. PROMPT: I want you to fork this zombie project directory, and I want us to make the environment, the map, and the gameplay look AAA, just like this tweet (screenshots attached for visual reference): https://t.co/b5CzKRTbVt Right now, the game you'll see is very blocky and not realistic... I want it to look like Battlefield 6 or the latest Call of Duty, with motion blur, amazing shadows, lighting, microanimations, and all the other bells/whistles that differentiate a vibe-coded game from a studio-level game. I want the map and gameplay and logic to effectively stay the same, but the visuals and movement need a huge update. Let's not edit this directory directly. I just want you to fork it and then redo everything graphics-wise: * visual theme * movement * all the models * etc If you need new sound effects, you can do it with ElevenLabs, and you can even do new music with ElevenLabs or text-to-speech, anything. You can also use the ElevenLabs library of sound effects we already have as well. Whatever's best. For the 3D modeling of the zombies, the gun, that map, the lighting, everything, the motion blur, the movement systems, how smooth it is, how your camera shakes when you run, all that stuff: that's gotta get to that level of quality of latest Battlefield/COD. Work until you are done. Test using browser if you need. And just have many recursive loops until its fully up to AAA standards. (note: attached screenshots of Matt's video for visual reference)

RishiJul 26, 2026

3D build walkthroughs

See the prompts become working 3D

Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.

This Open-Source AI Taking Over 3D & Blender — Kimi K3

See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.

YouTube ↗
Sourany StudioClaude Opus 5

Can Claude Opus 5 Build a Playable 3D Game from One Prompt?

A practical one-prompt challenge that asks Claude Opus 5 to create a playable 3D game—useful evidence for structuring controls, game state and acceptance checks.

YouTube ↗
TheSketchUpEssentialsClaude Fable 5

Is AI 3D Modeling FINALLY Here? Testing Claude Fable 5

A hands-on test of Claude Fable 5 as a 3D modeling agent, with useful context on the strengths and limits to account for when refining a visual prompt.

YouTube ↗

Free AI 3D prompt library

3D prompts for games, worlds and simulations

Browse 3D prompt examples for Blender modeling, Three.js websites, browser games and interactive worlds. Each entry links to a public project and distinguishes the author’s exact prompt from a source-derived brief, so you know what you are adapting.

Start with Astra prompts, explore Claude and Kimi examples, or filter for projects with GitHub code. Copy a reference, adapt it to your scene and try it in your preferred model. For more detailed characters and props, create 3D assets in Tripo.

How to use a 3D prompt

  1. 01

    Copy the working structure

    Keep the scene hierarchy, controls and feedback loop before changing the theme.

  2. 02

    Make one idea your own

    Swap the subject, camera, palette and signature interaction instead of rewriting everything.

  3. 03

    Upgrade the 3D assets

    Generate original characters, props and environments in Tripo once the prototype works.

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Create detailed 3D assets

Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.

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