World War I voxel simulator
Create a World War I voxel battlefield simulator with trenches, soldiers, vehicles, artillery, destruction and a readable tactical camera.
Fresh 3D inspiration, updated daily
Use these source-backed 3D prompts as references, adapt them, and try the same idea across GPT-6 Astra, Claude, Kimi or any model you use.
Create a World War I voxel battlefield simulator with trenches, soldiers, vehicles, artillery, destruction and a readable tactical camera.
Make me a realistic helicopter shooter.
Create a living voxel world inside a glass bottle with layered ocean columns, a sailing ship, lighthouse, island life and transitions between calm, storm and night.
Build a full browser-based 3D game inspired by Trackmania racing tracks. Use Three.js, plain html, css and javascript. The player controls a car doing time trials. On the top of the UI there should be a timer that times the race. It should start as soon as the player
build an explorable 3d room around a computer workstation, single self-contained html file, Three.js via importmap, procedural geometry only, no meshes, no image textures, no layout or style specified. "you are the designer. surprise me"
Prototype a GTA 6-inspired open-world game with a dense city, on-foot traversal, drivable vehicles, traffic, police response and several playable activities.
Recreate a Sinclair ZX Spectrum 48K as an interactive 3D desktop app. Include its rubber keyboard, tape player, startup screen, a playable game and a BASIC programming interface.
I gave it a brutal Three.js prompt: build one city block that transforms from 1945 to 2055, changing buildings, cars, shops, crowds, lighting and SFX in a single HTML file.
Build an explorable 3D voxel world that can be orbited and zoomed. Include autonomous motion so the world feels alive; choose the setting and its inhabitants.
Build me an FPS
Research the protagonist's apartment from D4 and recreate it as a playable 3D prototype. Inspect the layout and interactions against references rather than assuming an exact recreation.
Turn a character concept into a printable action figure. Build articulating ball joints in Blender and check that the assembled figure can stand.
Generate optimized 3D assets with Tripo P2, assemble them in Blender, and rig and animate the characters. Review how the characters and scene fit together spatially.
Build 1: e-commerce store with 30 products and 30 generated images Build 2: an interactive 3D museum pulling almost 1,000 real paintings from Wikipedia into a database Build 3: an Age of Empires clone
Rebuild a Three.js 3D globe dashboard from a reference image. Include day and night modes, readable geographic data and functional controls matching the reference.
Build an isometric Three.js warehouse simulation with storage aisles, packing stations and charging pads. Add real pathfinding, collision avoidance, a live heatmap and adjustable robot fleet size.
Create a one-shot Three.js game where a human fights an unaligned AGI and its robot minions, with a clear combat loop, escalating waves and a final objective.
Build a Sims-like life simulation with five autonomous characters whose needs, routines, relationships and decisions create emergent stories without constant player input.
Create a walkable modern forest villa named Solace with three bedrooms, an office, central courtyard, pool and surrounding woodland. Build it procedurally in Blender, render golden-hour stills, then export a 60 FPS UE5 walkthrough.
Build a third-person Three.js hack-and-slash game in a cathedral above a dead star. Include light sword combos, heavy attacks, area magic, dodging and grounded two-handed animation.
Build a WebGL city game using RIO_MA002.fbx as the player. Model referenced vehicles and streets in Blender, then improve NPCs, driving physics, destructible props and suburban areas.
Reconstruct a power drill in Blender from one reference view. Model the housing, grip, chuck and controls as editable geometry, then inspect the result from multiple angles.
Create a Bloodborne-inspired souls-like game in native C++ with original art, animation, sound and music, responsive combat, enemies, a boss and a complete short level.
build me Cities: Skylines in three.js
3D build walkthroughs
Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.
Follow Peter Yang’s workflow for four game projects, from reference images and setup to playable scenes and iterative feedback.
YouTube ↗Jump to the 3D segment at 11:35: a werewolf character, animation and a playable forest scene. This is part of a broader Astra review.
YouTube ↗See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.
YouTube ↗A practical one-prompt challenge that asks Claude Opus 5 to create a playable 3D game—useful evidence for structuring controls, game state and acceptance checks.
YouTube ↗A hands-on test of Claude Fable 5 as a 3D modeling agent, with useful context on the strengths and limits to account for when refining a visual prompt.
YouTube ↗Free AI 3D prompt library
Browse 3D prompt examples for Blender modeling, Three.js websites, browser games and interactive worlds. Each entry links to a public project and distinguishes the author’s exact prompt from a source-derived brief, so you know what you are adapting.
Start with Astra prompts, explore Claude and Kimi examples, or filter for projects with GitHub code. Copy a reference, adapt it to your scene and try it in your preferred model. For more detailed characters and props, create 3D assets in Tripo.

Browse Astra prompts and real 3D examples for Blender scenes, Three.js websites and games. Preview the results, copy a brief and explore GitHub projects where available.
Explore prompts →Free Claude Fable 5.1 3D prompts and source-backed briefs for Three.js games, WebGL worlds, Blender scenes, simulations and interactive websites.
Explore prompts →Free Kimi K3 3D prompts for playable browser games, Three.js worlds, physics simulations and fast interactive coding experiments.
Explore prompts →Free Claude Opus 5 3D prompts for complex Three.js applications, physics simulations, browser games and carefully constrained interactive prototypes.
Explore prompts →Free Claude Fable 5 3D prompts for expressive Three.js scenes, stylized environments, generative motion and interactive visual experiments.
Explore prompts →Keep the scene hierarchy, controls and feedback loop before changing the theme.
Swap the subject, camera, palette and signature interaction instead of rewriting everything.
Generate original characters, props and environments in Tripo once the prototype works.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free