Reference-driven Three.js portfolio
Recreate the supplied visual reference as a polished Three.js website with layered particles, VHS and CRT texture, fluid transitions and responsive interaction.
A starting point for something great
Use these source-backed 3D prompts as references, adapt them, and try the same idea across GPT-6 Astra, Claude, Kimi or any model you use.
Recreate the supplied visual reference as a polished Three.js website with layered particles, VHS and CRT texture, fluid transitions and responsive interaction.
A developer compared models by giving them the same task: "build a 3D soccer stadium."
Build a high-speed anti-gravity combat racer in Three.js with drifting, boosts, banking cameras, air brakes and shield pickups. Include light, balanced and heavy craft on an elevated alien raceway.
build a Subway Surfers game
Build a large voxel medieval kingdom with thousands of soldiers, working villagers, siege systems, destructible structures and a dragon that can change the battle.
Build a polished Sonic-inspired 3D level in Godot using local and procedural assets. Prioritize momentum, responsive traversal, rings, loops, grind rails and a continuous tropical coast.
Rebuild a living room in Blender from a photogrammetry scan. Model the scene from scratch, source textures from the scan and use procedural shaders where appropriate.
Create a 3D model of an Airbus H145 helicopter in Three.js. Make its cabin, landing skids and rotor assembly recognizable and inspectable.
Create a detailed naval battle in Three.js in one turn. Include several distinct ships, physically convincing water interaction, wakes and spray, aerial action, explosions, cinematic lighting, camera motion and performance-aware rendering.
Create a single HTML file with Three.js (CDN) for a simple voxel-style soccer animation. A blocky player dribbles past 2 defenders and scores a spectacular goal with celebration particles. Colorful stadium look. Output ONLY the full HTML code.
Create a Rube Goldberg machine in a self-contained Three.js HTML file. Use a sequence of mechanical interactions that finally presses a button and triggers a theatrical explosion.
Recreate the Teenage Engineering TP-7 in Three.js from reference images. Match its shape and visible controls in an inspectable 3D model.
Prompt - Build a complete browser-based 3D game called "Jelly Jungle" using Three.js with plain HTML, CSS, and JavaScript (unless the existing project already uses a framework). Create an original arcade obstacle course inspired by colorful toy worlds and jungle playgrounds. Do
our test – 3 prompts, single-file html, @threejs, fully procedural, no assets. each has a small fire button (web audio gunshot + muzzle flash + recoil + ejected brass) and a disassemble toggle that explodes the gun into labelled parts and rebuilds it: 1. 5.56 m4 carbine – collapsible stock, safe·semi·burst lower, quad-rail with r14–r28 panel numbers, aimpoint red-dot, vertical foregrip, folding bipod, a2 flash hider, breaks into 10 parts 2. glock 18c – select-fire machine pistol, ported 18c compensator slots, "glock 18c / austria 9x19" roll-marks, extended 33-round mag, field-strips into slide, ported barrel, recoil spring, frame, mag 3. steyr tmp – ribbed polymer housing, threaded barrel, integral forward vertical foregrip, canted translucent 30-round mag
Recreate the reference stadium as a detailed, navigable 3D scene with accurate seating tiers, pitch, roof, lighting and scale, then compare visual fidelity and generation cost.
Take the supplied 3D character, create a rig and add walking, running and several kung fu moves. Inspect the animations for broken joints and unstable poses.
Build an explorable 3D world in Three.js based on the attached image. Requirements First-person controls (WASD + mouse look), collision detection, no clipping through geometry AAA visuals: PBR materials, HDRI-based lighting, real shadows, post-processing (tone mapping, bloom, AA) Physics on anything that moves or can be interacted with 60fps on a mid-range GPU Process Split the work into independent streams: terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat that loop until a full pass produces zero defects, or until 5 loops. Report anything unresolved either way. Deliver a single runnable project plus launch instructions.
Create a beautiful Three.js fantasy journey that leads the player through layered environments toward the summit of Mount Fuji, with atmospheric lighting, traversal and a clear sense of ascent.
Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
Expand a Three.js train model into a railway simulation with cities, junctions, rivers and bridges. Add train-following, free 3D and isometric cameras, plus smoke effects.
Build an early GTA-style open-world multiplayer prototype set in New York City, with driving, on-foot movement, city traffic, missions and a convincing living-world loop.
Build a cinematic Titanic game where the player navigates the ship, completes missions and tries to avoid the iceberg, with readable controls and escalating danger.
A cinematic 3D animation of an army helicopter flying through the Vietnam jungle during the war.
Build a 3D slingshot game with four birds and distinct special powers. Include aim-and-release controls, destructible structures and a replayable scoring loop.
3D build walkthroughs
Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.
Follow Peter Yang’s workflow for four game projects, from reference images and setup to playable scenes and iterative feedback.
YouTube ↗Jump to the 3D segment at 11:35: a werewolf character, animation and a playable forest scene. This is part of a broader Astra review.
YouTube ↗See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.
YouTube ↗A practical one-prompt challenge that asks Claude Opus 5 to create a playable 3D game—useful evidence for structuring controls, game state and acceptance checks.
YouTube ↗A hands-on test of Claude Fable 5 as a 3D modeling agent, with useful context on the strengths and limits to account for when refining a visual prompt.
YouTube ↗Free AI 3D prompt library
Browse 3D prompt examples for Blender modeling, Three.js websites, browser games and interactive worlds. Each entry links to a public project and distinguishes the author’s exact prompt from a source-derived brief, so you know what you are adapting.
Start with Astra prompts, explore Claude and Kimi examples, or filter for projects with GitHub code. Copy a reference, adapt it to your scene and try it in your preferred model. For more detailed characters and props, create 3D assets in Tripo.

Browse Astra prompts and real 3D examples for Blender scenes, Three.js websites and games. Preview the results, copy a brief and explore GitHub projects where available.
Explore prompts →Free Claude Fable 5.1 3D prompts and source-backed briefs for Three.js games, WebGL worlds, Blender scenes, simulations and interactive websites.
Explore prompts →Free Kimi K3 3D prompts for playable browser games, Three.js worlds, physics simulations and fast interactive coding experiments.
Explore prompts →Free Claude Opus 5 3D prompts for complex Three.js applications, physics simulations, browser games and carefully constrained interactive prototypes.
Explore prompts →Free Claude Fable 5 3D prompts for expressive Three.js scenes, stylized environments, generative motion and interactive visual experiments.
Explore prompts →Keep the scene hierarchy, controls and feedback loop before changing the theme.
Swap the subject, camera, palette and signature interaction instead of rewriting everything.
Generate original characters, props and environments in Tripo once the prototype works.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free