Multiplayer dinosaur survival game
Create a multiplayer survival game with hunting, cooking, crafting, base building, dangerous dinosaurs and a progression loop that keeps players exploring.
A starting point for something great
Use these source-backed 3D prompts as references, adapt them, and try the same idea across GPT-6 Astra, Claude, Kimi or any model you use.
Create a multiplayer survival game with hunting, cooking, crafting, base building, dangerous dinosaurs and a progression loop that keeps players exploring.
Use a mobile game advertisement as reference to build a playable browser game. Recreate its central interaction and use Blender assets to match the visual premise.
Build a mobile-first 15-second interactive demo of [product]. Let the user try the core feature with one gesture, give immediate 3D feedback and end with a clear “Get full access” CTA. Use a vertical 9:16 layout and preserve brand colors.
Act as my 3D game builder. Ask only for the missing player goal, art direction and controls, then create a browser game I can play immediately and keep revising it from short voice instructions.
Build an inspectable PlayStation 5 controller in Three.js with a recognizable silhouette, buttons, triggers, analog sticks and distinct surface materials.
Create a browser tool that places uploaded artwork onto photorealistic 3D product mockups. Support camera orbit, material and color controls, environment lighting, multiple products and high-resolution export.
Turn six supplied Van Gogh paintings into one coherent walkable Three.js town. Preserve each painting’s palette and brush-stroke character while connecting streets, landmarks and transitions into an explorable world.
build a playable combat game
Turn the classic text adventure Zork into a 3D action-adventure game. Preserve its plot and puzzles, add fight scenes, and build the characters and environments in Three.js.
Build an open-world 3D adventure with several connected biomes, traversal, discoveries, light combat, quests, landmarks, day-night atmosphere and enough guidance that exploration feels purposeful.
Build a 3D anatomy website where the human body separates into individually inspectable structures. Make the exploded view navigable and organize the parts into meaningful systems.
Build a Warcraft-inspired character scene with Astra, Tripo P2, Blender and Unity. Generate the character asset, prepare it in Blender and assemble a playable scene in Unity.
Create an interactive river scene that runs in the browser. Establish a working real-time water prototype, then inspect and refine the visual result.
Extend the supplied single-file ocean-surface storm generator into a complete procedural ocean. Add reefs, deep water, believable weather, animal populations with emergent behavior, ecosystem interactions and a camera that can move between surface and underwater.
Build a 3D museum previsualization that maps the location, cast positions, camera blocking and shot list. Keep every setup inside the physical viewport, then export consistent guides for downstream video generation.
Build a one-bedroom apartment walkthrough and a floor plan from the same dimensions. Synchronize the current position between views and clearly label assumed ceiling heights and finishes.
Build a World at War-inspired browser shooter in Three.js. Create a complete playable battlefield with responsive combat, spatial audio, character assets and match flow.
Build a detailed voxel railway table in Three.js. Let users start and stop multiple trains, switch tracks, rotate and zoom around the table, inspect miniature towns and trigger small environmental animations.
Build a 10-versus-10 multiplayer arena shooter inspired by classic sci-fi FPS games. Include teams, respawns, readable weapons, shields, pickups, compact maps, scoring, match flow and low-latency browser play.
Make me the most insane and blast of a shooter you can possibly build on ThreeJS + Web shaders bro! The most important things are shooting, dynamics, recoil, graphics, hit impact, gunplay. It is a beautifully designed arena where enemies swarm in hordes. Include ADS aiming, weapon inertia and weight, plus an assault rifle, shotgun and marksman rifle.
Create a Roblox arena fighter inspired by anime crossover battles. Build the arena and characters with Blender and available assets, then implement a playable combat loop.
build an explorable Japanese suburban street in Three.js, full 3D, rendered like a hand-drawn anime background
Build an infinite Three.js paper machine in a single prompt. Convert a static Pinterest concept into a functional 3D web app. The app should render a paper strip that rolls infinitely while continuously printing dynamic images onto its surface in real time.
Create a small Three.js game in ten minutes with a clear objective, responsive controls, readable hazards and a complete win or fail state. Then review the playable result and refine the visuals, pacing and feedback through follow-up edits.
3D build walkthroughs
Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.
Follow Peter Yang’s workflow for four game projects, from reference images and setup to playable scenes and iterative feedback.
YouTube ↗Jump to the 3D segment at 11:35: a werewolf character, animation and a playable forest scene. This is part of a broader Astra review.
YouTube ↗See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.
YouTube ↗A practical one-prompt challenge that asks Claude Opus 5 to create a playable 3D game—useful evidence for structuring controls, game state and acceptance checks.
YouTube ↗A hands-on test of Claude Fable 5 as a 3D modeling agent, with useful context on the strengths and limits to account for when refining a visual prompt.
YouTube ↗Free AI 3D prompt library
Browse 3D prompt examples for Blender modeling, Three.js websites, browser games and interactive worlds. Each entry links to a public project and distinguishes the author’s exact prompt from a source-derived brief, so you know what you are adapting.
Start with Astra prompts, explore Claude and Kimi examples, or filter for projects with GitHub code. Copy a reference, adapt it to your scene and try it in your preferred model. For more detailed characters and props, create 3D assets in Tripo.

Browse Astra prompts and real 3D examples for Blender scenes, Three.js websites and games. Preview the results, copy a brief and explore GitHub projects where available.
Explore prompts →Free Claude Fable 5.1 3D prompts and source-backed briefs for Three.js games, WebGL worlds, Blender scenes, simulations and interactive websites.
Explore prompts →Free Kimi K3 3D prompts for playable browser games, Three.js worlds, physics simulations and fast interactive coding experiments.
Explore prompts →Free Claude Opus 5 3D prompts for complex Three.js applications, physics simulations, browser games and carefully constrained interactive prototypes.
Explore prompts →Free Claude Fable 5 3D prompts for expressive Three.js scenes, stylized environments, generative motion and interactive visual experiments.
Explore prompts →Keep the scene hierarchy, controls and feedback loop before changing the theme.
Swap the subject, camera, palette and signature interaction instead of rewriting everything.
Generate original characters, props and environments in Tripo once the prototype works.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free