Cluj-Napoca Union Square in voxels
Create an interactive voxel world of Piața Unirii in Cluj-Napoca. Adapt the square's recognizable layout and landmarks into an explorable miniature.
Fresh 3D inspiration, updated daily
Use these source-backed 3D prompts as references, adapt them, and try the same idea across GPT-6 Astra, Claude, Kimi or any model you use.
Create an interactive voxel world of Piața Unirii in Cluj-Napoca. Adapt the square's recognizable layout and landmarks into an explorable miniature.
Build a controllable 3D passenger aircraft, airport, flight instruments and a full takeoff-to-landing game loop, using the complete author-shared prompt.
Turn six static character poses into a WebGL character that breathes, blinks, waves and follows the cursor. Optimize the deformation and rendering toward smooth 60 FPS playback.
Build a browser office in Three.js with first-person navigation, 32 rigged people who greet the visitor by name, clickable doors, orbit controls and a blueprint view.
Build an interactive 3D character-card interface. Make the character respond to pointer movement and keep the card readable and responsive.
Build an interactive Three.js project exploring how the Oval Office changed across presidencies. Allow switching periods to inspect furniture, decor and room composition.
Rebuild a real cheesecake as a Three.js scene from its recipe. Model the six layers, springform and parchment separately, then create a one-minute presentation of the cake.
Create a Ramayana-inspired cinematic in HTML and Three.js. A forgotten jungle temple awakens a colossal vanara guardian; build the setting, animation and background score in code.
Extend a Three.js role-playing game with first- and third-person cameras. Preserve movement and exploration when switching between the two views.
Create a Three.js marble-factory simulation with a readable production flow, moving marbles and machinery. Let the viewer follow a marble through the process.
Build a playable voxel Mars colony with landing spacecraft, construction robots, rovers, power storage, oxygen and water systems. Make dust storms and blackouts affect the colony.
Create a Three.js waterfall scene with flowing water, spray, rocks and a clear sense of scale. Use lighting and camera framing to make the water motion readable.
Build an explorable 3D voxel world that can be orbited and zoomed. Include autonomous motion so the world feels alive; choose the setting and its inhabitants.
Turn a character concept into a printable action figure. Build articulating ball joints in Blender and check that the assembled figure can stand.
Build a cinematic black hole in one HTML file using raw WebGL2. Include ray-marched gravitational lensing, a procedural accretion disk, Doppler beaming and orbiting particles.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
3D build walkthroughs
Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.
Follow Peter Yang’s workflow for four game projects, from reference images and setup to playable scenes and iterative feedback.
YouTube ↗Jump to the 3D segment at 11:35: a werewolf character, animation and a playable forest scene. This is part of a broader Astra review.
YouTube ↗A hands-on test of Claude Fable 5 as a 3D modeling agent, with useful context on the strengths and limits to account for when refining a visual prompt.
YouTube ↗A practical one-prompt challenge that asks Claude Opus 5 to create a playable 3D game—useful evidence for structuring controls, game state and acceptance checks.
YouTube ↗See how Kimi K3 drives a 3D and Blender workflow, from interpreting the brief to planning geometry and iterating on a scene.
YouTube ↗Free AI 3D prompt library
Browse 3D prompt examples for Blender modeling, Three.js websites, browser games and interactive worlds. Each entry links to a public project and distinguishes the author’s exact prompt from a source-derived brief, so you know what you are adapting.
Start with Astra prompts, explore Claude and Kimi examples, or filter for projects with GitHub code. Copy a reference, adapt it to your scene and try it in your preferred model. For more detailed characters and props, create 3D assets in Tripo.

Browse Astra prompts and real 3D examples for Blender scenes, Three.js websites and games. Preview the results, copy a brief and explore GitHub projects where available.
Explore prompts →Free Claude Fable 5.1 3D prompts and source-backed briefs for Three.js games, WebGL worlds, Blender scenes, simulations and interactive websites.
Explore prompts →Free Claude Fable 5 3D prompts for expressive Three.js scenes, stylized environments, generative motion and interactive visual experiments.
Explore prompts →Free Claude Opus 5 3D prompts for complex Three.js applications, physics simulations, browser games and carefully constrained interactive prototypes.
Explore prompts →Free Kimi K3 3D prompts for playable browser games, Three.js worlds, physics simulations and fast interactive coding experiments.
Explore prompts →Keep the scene hierarchy, controls and feedback loop before changing the theme.
Swap the subject, camera, palette and signature interaction instead of rewriting everything.
Generate original characters, props and environments in Tripo once the prototype works.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
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