Zubli, a responsive WebGL character
Turn six static character poses into a WebGL character that breathes, blinks, waves and follows the cursor. Optimize the deformation and rendering toward smooth 60 FPS playback.
Animation
Explore motion, particles and playful physics. Find an effect to experiment with, then adapt its timing, movement and visual style.
Turn six static character poses into a WebGL character that breathes, blinks, waves and follows the cursor. Optimize the deformation and rendering toward smooth 60 FPS playback.
Create a Ramayana-inspired cinematic in HTML and Three.js. A forgotten jungle temple awakens a colossal vanara guardian; build the setting, animation and background score in code.
Create a Three.js marble-factory simulation with a readable production flow, moving marbles and machinery. Let the viewer follow a marble through the process.
Build a cinematic black hole in one HTML file using raw WebGL2. Include ray-marched gravitational lensing, a procedural accretion disk, Doppler beaming and orbiting particles.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
The author published the exact task wording in the linked X post; only light punctuation and formatting normalization was applied.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Describe what moves, what drives the movement and how the motion starts or loops. Add speed, weight and the response to collisions or touch so the behavior is easy to judge.
Learn the techniques behind the examples.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free