Reference → editable world → playable result

Astra Prompts

Browse Astra prompts and real 3D examples for Blender scenes, Three.js websites and games. Preview the results, copy a brief and explore GitHub projects where available.

Copy, adapt, build

Astra 3D examples and prompts

Asset-driven explorable Unity city

Assemble an explorable Unity city from the provided asset library. Create a coherent road network, towers, vehicles, palms, lighting and navigation, then optimize the scene and produce a stable first-person walkthrough.

ChetasluaSep 3, 2026

Living voxel ship in a bottle

Create a detailed 17th-century voxel ship sailing inside a glass bottle. Simulate rolling waves and ship motion, add circling gulls, a miniature harbor and coral reefs, then produce a cinematic camera sequence and calm soundtrack.

Procedural voxel castle showcase

Generate a large voxel castle with readable defensive layers, towers, walls, gates, courtyards and surrounding terrain. Use instancing, an orbit camera, changing light and deterministic generation so the result is stable and inspectable.

HakmAug 29, 2026

Unity space trench-run game

Recreate the feel of a classic space trench run in Unity with fast low-altitude flight, turret fire, obstacles, targeting, escalating pressure, a final objective and a cinematic success or failure sequence.

Ronald MannakSep 3, 2026

Interactive globe dashboard

Rebuild a Three.js 3D globe dashboard from a reference image. Include day and night modes, readable geographic data and functional controls matching the reference.

KaiSep 5, 2026

A playful toddler toy world

Build a warm Three.js playroom where a toddler moves between toys and uses each with a different animation. Include a play mat, books, shelves and climbing structures, with orbit and zoom controls.

AI少年Sep 5, 2026

Astra 3D examples on GitHub

Want to inspect the implementation? Filter this collection for GitHub projects, or explore source-code examples across models. Check the repository license before reusing code.

Explore 3D projects with source code ↗

3D build walkthroughs

See the prompts become working 3D

Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.

Peter YangGPT-6 Astra

Build games with Astra, Blender and Godot

Follow Peter Yang’s workflow for four game projects, from reference images and setup to playable scenes and iterative feedback.

YouTube ↗

Why this collection

How to use GPT-6 Astra for 3D

Looking for Astra prompts you can actually build from? Start with a 3D example that matches your task: a Blender model, a Three.js website, a browser game or an explorable world. Each entry pairs a visual result with an author, a source link and a prompt or a clearly identified source-derived brief.

A useful Astra 3D prompt defines what to make, which software to use, what should remain editable and how to check the result. Copy a starting point, change the subject and constraints, then test the same brief with GPT-6 Astra or another model. These are references to adapt, not a guarantee that one prompt reproduces an entire demo.

Best for

01

Astra Blender prompts: editable 3D scenes

For an Astra Blender prompt, name the objects, materials, lighting and camera. Ask for separate editable objects and a saved scene, then inspect the render from more than one angle.

02

Astra Three.js prompts: interactive websites

For an Astra Three.js prompt, describe the scene, mouse and touch controls, loading behavior and a target device. Include a playable loop when making a browser game.

03

Astra 3D game examples: worlds you can explore

Use the Unreal Engine and Unity examples to plan explorable worlds. Specify scale, collisions, camera movement and the files you need; a showcase video alone does not prove a project is ready to ship.

Prompt recipe

Write a better first draft

  1. 01

    Specify editability

    State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

  2. 02

    Close the test loop

    Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

  3. 03

    Stage long builds

    For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

Actual models · 360° comparison · Click to expand
See the details from every angle

One character, two real workflows. Results vary by task.

Create detailed 3D assets

Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.

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GPT-6 Astra 3D prompts FAQ

Are these the exact prompts used in every Astra demo?

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No. Every entry is labeled. “Verbatim” preserves wording published by the author; “source-derived brief” is a reusable prompt reconstructed from the public demo description. We do not claim access to prompts that were never published.

Can I try these prompts in other models?

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Use them as references, not model-specific magic words. Keep the outcome and acceptance checks, then adapt the tool, asset budget, camera, controls and output format for Astra, Claude, Kimi or another model.

Which examples include source code or a live demo?

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Use the With GitHub filter to find Astra 3D examples with public code, then open an example for its repository and available live demo. The open-source collection brings these projects together across models. Check each repository’s license and setup instructions before reuse.