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Give your character a closer look.

Take the idea beyond the demo. Create a detailed, textured character from an image or a few words, ready for your next scene.

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Claude Fable 5.1CoXis ↗Sep 5, 2026 Original post ↗

Zubli, a responsive WebGL character

Explore Zubli, a responsive WebGL character: a Claude Fable 5.1 3D example featuring WebGL. Preview the result and adapt the prompt for your project.

Claude Fable 5.1 3D prompt

Adapted from the author’s public project description.
Turn six static character poses into a WebGL character that breathes, blinks, waves and follows the cursor. Optimize the deformation and rendering toward smooth 60 FPS playback.

Prompt breakdown

What this 3D prompt creates

Explore “Zubli, a responsive WebGL character”, a Claude Fable 5.1 3D example about Claude Fable 5.1, WebGL. Check the evidence label to see whether the text is an original prompt or a brief adapted from the public source.

Keep the core outcome, then specify the camera, controls, lighting and what a successful result should do. Test that first before adding more visual detail.

01

Lock the playable loop

Define what the player can do, what changes in response and how the experience ends before adding visual polish.

02

Make behavior testable

Specify camera modes, input, state transitions, collision and restart behavior as testable requirements.

03

Set performance boundaries

For dense voxel or simulation scenes, state object budgets, instancing strategy and frame-rate expectations.

Make your 3D scenes look more refined

Your prompt builds the game or scene. Bring it to life with more detailed characters and props, created in Tripo to replace simple placeholder models.

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