Text & Image to 3D models
Free Credits Monthly
High-Fidelity Detail PreservationFrom concept art to avatar references, Tripo generates character meshes with organized topology, accurate proportions, and textures derived directly from your source material.
Whether your input is a painterly character portrait or a stylized game art sheet, Tripo captures the character's visual identity and generates a 3D mesh that reflects the original design.

Generated character meshes have organized topology at joints and extremities, providing a solid structural foundation for rigging in Blender, Maya, or Mixamo.

Tripo applies textures directly from your character art, preserving color palette, outfit detail, and stylization in the generated 3D model.

Tripo's character generation pipeline handles a range of input styles — VTuber avatar references, game character concepts, anime-style illustrations, and realistic portraits — and produces structured 3D meshes ready for rigging and export to Unity, Unreal Engine, or Blender.

Use a character portrait, concept sheet, or any image with a clear character subject. Front-facing or multi-view inputs both work.
Tripo builds a full 3D model based on your character's form, proportions, and visual style.
Use Tripo's built-in rigging tools or export to Blender, Maya, or Mixamo for animation setup.
Download in FBX or OBJ for game engines, animation software, or VTuber apps.


Whole character set in a day. That used to take me at least a week.
Characters rig smoothly. I animated one in under 3 minutes.
Rigging feature is smoother than I expected. Mixamo accepted my model fine.
Multi-view adds that extra depth. Helps a lot for character design.
Built a VR demo last week with Tripo. Productivity boost is unreal.
Used it to generate my VTuber base model. Saved me weeks of work.
Anime-style characters come out with the right proportions. Really solid.
My game's NPC roster was taking forever. Tripo cut it down dramatically.
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