Tripo DCC Bridge for Cocos: Installation Guide & Quick Start

Tripo3D Cocos Bridge is a lightweight plugin that connects Cocos directly to the Tripo Studio frontpage.
With this bridge, you can send generated models from the browser straight into your Cocos project in real time—no manual downloads or imports required. It streamlines the workflow for artists and game developers, allowing you to focus on scene building and gameplay instead of file handling.
Requirements
- OS: Windows, Mac
- Cocos: 3.8.5+
- Browser:
- Supports Google Chrome 116+, Edge 116+, Opera 102+
- Other browsers are not supported
- Default Import Settings:
- Pivot: Center Bottom
- Texture Resolution: Current Maximum
- Auto Material Creation: Enabled
- Auto Asset Placement: Enabled
Step-by-Step Installation
Step 1:
- Go to Tripo Studio and download the Tripo3D Cocos Engine Bridge package.

Step 2:
- Open your Cocos project and navigate to: Window → Extension Manager

- Click Import Extension File(.zip) and choose the plugin zip file. Do not unzip it.

Step 3:
- In Cocos Engine, open the plugin panel via Panel → Tripo Bridge.

- When the panel is opened, the Bridge service starts automatically.
- The Bridge service must remain running while connecting to the web browser. Do not close Cocos or the Bridge panel during model transfer.
PS: If you need to manually stop the service, click Stop Server in the panel.
- However, to send or receive models from Tripo Studio, the service must be running. If it has been stopped, click Start Server before attempting a transfer.

Step 4:
- Open the Tripo Studio website, click the DCC Bridge button, and activate the Cocos plugin.
- Confirm the connection is set up correctly.

- Select a model. Press the Export button in the mini window.

- If Cocos is still transferring, please wait until the transfer is complete before initiating another one.
- If you want to export a model with animations, first generate the animations in Tripo Studio, then select the desired animations in the Export panel and send them directly to Cocos.

Step 5: You can now see the model in Cocos from the website.

FAQs
Q: Can I transmit data to multiple Cocos instances simultaneously?
A: No. The connection only recognizes the first Cocos launched.
Q: Can I send models while Cocos is in Play mode?
A: Currently, model transfer is only supported in Cocos Editor mode.




