Exploding procedural train assemblies
Generate two trains directly in Three.js from dimensions, profiles and geometry functions. Animate wheels and provide an exploded-view and reassembly sequence.
Animation
Explore motion, particles and playful physics. Find an effect to experiment with, then adapt its timing, movement and visual style.
Generate two trains directly in Three.js from dimensions, profiles and geometry functions. Animate wheels and provide an exploded-view and reassembly sequence.
Build a 3D delivery simulation where closing bridges changes truck routes. Detect unreachable destinations and restore deliveries when a route reopens.
Build a 3D evolving ecosystem in one HTML file using raw WebGL and GLSL. Let mutation, natural selection, predation, energy use and multicellular bonding interact.
Create a delicious-looking bouncy jelly using Three.js and WebGPU. Make it deform and settle naturally after interaction, with translucent material and readable lighting.
Create a Rube Goldberg machine in a self-contained Three.js HTML file. Use a sequence of mechanical interactions that finally presses a button and triggers a theatrical explosion.
Create a Ramayana-inspired cinematic in HTML and Three.js. A forgotten jungle temple awakens a colossal vanara guardian; build the setting, animation and background score in code.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Create a Three.js marble-factory simulation with a readable production flow, moving marbles and machinery. Let the viewer follow a marble through the process.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Build a cinematic black hole in one HTML file using raw WebGL2. Include ray-marched gravitational lensing, a procedural accretion disk, Doppler beaming and orbiting particles.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
The author published the exact task wording in the linked X post; only light punctuation and formatting normalization was applied.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Three reusable prompts for generating self-contained HTML scenes with realistic destruction physics in Kimi K3.
Reusable 3D simulation prompt used to compare Kimi K3 against Claude Opus 5 and GPT 5.6.
Describe what moves, what drives the movement and how the motion starts or loops. Add speed, weight and the response to collisions or touch so the behavior is easy to judge.
Learn the techniques behind the examples.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free