Specify editability
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Explore City Pulse: a GPT-6 Astra 3D example featuring Three.js, New York City. Preview the result and adapt the prompt for your project.
One character, two real workflows. Results vary by task.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free# Build "City Pulse": an interactive 3D mobility atlas of New York City taxi activity (January 2025)
## Goal
A single-page, English-language web visualization that shows how New York moves across one month:
31 days, 24 hours, 263 taxi zones. The reader should be able to watch the city's daily rhythm,
compare any day against a typical weekday or weekend, and inspect any zone in detail.
It is a descriptive analysis tool, not a real-time or GPS product. Every visual must state what one mark represents.
## Data
Sources (public):
- NYC TLC Trip Record Data, Yellow Taxi, January 2025 (parquet)
- NYC TLC Taxi Zones (263 zones, shapes + borough lookup)
- NYC Open Data building footprints (Manhattan only, as visual context)
Preprocessing (Python + DuckDB or pandas), output small static JSON files:
- Filter invalid trips: pickup outside Jan 2025, non-positive or > 3h duration, unknown zones (264/265).
- Per day, per zone, per hour: pickup count, median trip duration.
- Per day, per hour: top origin → destination zone pairs (aggregated flows, top N per hour).
- Reference averages per zone-hour: weekday average (23 days) and weekend average (8 days), per-day means, holidays kept in the weekday group.
- Month-level fixed scale: max zone-hour pickups, used for every day so heights stay comparable.
- Zone metadata: id, name, borough, centroid, label anchor. Simplify zone geometry.
Files: month.json (daily totals, scale, top zones), weekday.json, weekend.json, days/2025-01-DD.json, zones geojson.
Load the current day lazily; keep the first paint fast.
## Stack
- One self-contained HTML file (or small Vite app) with Three.js 0.160 (ES modules via importmap), OrbitControls, EffectComposer + bloom.
- D3 only for scales/formatting and small SVG charts.
- No framework required. No external API calls at runtime; everything reads the static JSON.
## Layout (desktop 1920×1080 must fit in one screen without scrolling)
1. Header: "CITY PULSE / MOBILITY ATLAS", "Recorded replay" status, "Data & methods" link.
2. Status row: "A city, in motion." + three KPIs: citywide pickups (selected hour), vs. comparison average, median trip time.
3. Month strip: 31 day buttons as mini bars (bar height = daily pickups, weekends marked), prev/next day, date select, "Compare with" select (Weekday average · 23 days / Weekend average · 8 days).
4. Story bar: "Every movement leaves a pattern." with 4 chapters (01 Watch, 02 Unfold, 03 Compare, 04 Share) and "Start the story".
5. View tabs: 01 Connections, 02 Volume city, 03 Unfold 24h, 04 Ghost city, plus "Share finding" and "Create briefing".
6. Workspace: 3D map stage (left) + Location Insight inspector (right, ~330px, scrolls internally).
7. Timeline: Play day, speed (0.25×–4×), hour scrubber over a 24-hour bar chart of the selected day vs. average.
Map stage height must adapt to the viewport (clamp between ~470px and ~780px) so the whole console, including the timeline, is visible at 100% zoom.
## 3D scene
- Dark ground, zone outlines as thin lines, Manhattan building footprints as faint real-world context.
- Camera: perspective, orbit + zoom, a recenter button. Keep the user's camera when switching views, except "Unfold 24h", which always reframes to show the whole matrix.
- Hover a zone: tooltip with name and pickups. Click a zone: select it (updates inspector and flows).
Views (each switch animates, no hard pops):
- 01 Connections: aggregated zone-to-zone trips as glowing arcs with moving light particles; particle density ∝ trips; label the featured flow ("FROM / Midtown Center → TO / Upper East Side North, 71 trips / 18:00"). Caption: "Recorded zone-to-zone trips · schematic motion. Not GPS."
- 02 Volume city: each zone extruded; height = pickups on the fixed monthly scale; selected zone highlighted.Prompt breakdown
Explore “City Pulse”, a GPT-6 Astra 3D example about Three.js, New York City, taxi data. Check the evidence label to see whether the text is an original prompt or a brief adapted from the public source.
Keep the core outcome, then specify the camera, controls, lighting and what a successful result should do. Test that first before adding more visual detail.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
Your prompt builds the game or scene. Bring it to life with more detailed characters and props, created in Tripo to replace simple placeholder models.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Build a kaiju-inspired Three.js game using generated creature models and sound effects. Create readable giant-scale combat and an environment that communicates the size of the creatures.
Set up expression variants of a Tripo character in Blender before rigging. Align the meshes and switch them discretely, shrinking inactive variants inside the head. Do not imply smooth blending or VRM compatibility.