Interactive shader-driven Dino-dex
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Interactive
Explore 3D portfolios, product experiences and interactive experiments. Find an interaction you like, then give it your own subject and visual style.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
The author published the exact task wording in the linked X post; only light punctuation and formatting normalization was applied.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
The author published the exact task wording in the linked X post; only light punctuation and formatting normalization was applied.
A concise reusable prompt for generating a browser-based 3D Sun visualizer in one HTML file.
Reusable prompt for building a functional 3D web app in Three.js that renders an infinite rolling paper strip with live image printing.
Reusable task instruction for a Claude Fable 5 run that finds a free GLB, splits it into paintable zones, optimizes it, and wires parts and liveries into a Next.js/three.js configurator.
A short but usable 3D web generation prompt attributed to Claude Opus 5. It specifies a Leonardo da Vinci ornithopter in Three.js.
A concise but specific prompt for generating an interactive Three.js experience where a user can view a 3D airplane model and walk inside it.
Explain what the visitor can click, drag or change and what happens in response. Keep the first interaction obvious, and describe touch controls as well as mouse behavior.
Learn the techniques behind the examples.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free