Exploded interactive human anatomy
Build a 3D anatomy website where the human body separates into individually inspectable structures. Make the exploded view navigable and organize the parts into meaningful systems.
Interactive
Explore 3D portfolios, product experiences and interactive experiments. Find an interaction you like, then give it your own subject and visual style.
Build a 3D anatomy website where the human body separates into individually inspectable structures. Make the exploded view navigable and organize the parts into meaningful systems.
Create a browser-based 3D pelican cycling on a mint-green bicycle, with natural pedaling, orbit controls, zoom and adjustable speed.
Build a warm Three.js playroom where a toddler moves between toys and uses each with a different animation. Include a play mat, books, shelves and climbing structures, with orbit and zoom controls.
Create an educational slideshow about black-hole formation with WebGL visualizations. Use animated 3D scenes to accompany the explanations.
Rebuild a Three.js 3D globe dashboard from a reference image. Include day and night modes, readable geographic data and functional controls matching the reference.
Recreate a Sinclair ZX Spectrum 48K as an interactive 3D desktop app. Include its rubber keyboard, tape player, startup screen, a playable game and a BASIC programming interface.
Turn a portrait into a Blender character inside an editorial WebGL portfolio. Add a revolving globe that maps speaking events and integrate the assets into the website.
Create a 3D website that pulls a Tesla Model X apart into modeled components. Let visitors inspect the assemblies and reassemble the vehicle interactively.
Create an interactive river scene that runs in the browser. Establish a working real-time water prototype, then inspect and refine the visual result.
Build an educational 3D simulation of Titan, Saturn’s largest moon, with an explorable environment and an information layer explaining its distinctive physical features.
Create an interactive voxel temple on a floating island, surrounded by cherry blossoms, waterfalls and mountain scenery, with a day–night toggle.
Build an inspectable PlayStation 5 controller in Three.js with a recognizable silhouette, buttons, triggers, analog sticks and distinct surface materials.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
The author published the exact task wording in the linked X post; only light punctuation and formatting normalization was applied.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Explain what the visitor can click, drag or change and what happens in response. Keep the first interaction obvious, and describe touch controls as well as mouse behavior.
Learn the techniques behind the examples.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
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