OX Vice Drive open-city racer
Build an open-city browser driving game with traffic, drifting and delivery races. Design a coastal city that is enjoyable to navigate and supports a complete driving loop.
Games
Find a game worth making your own. Explore playable prototypes, study their controls and rules, then adapt a prompt for your next browser game.
Build an open-city browser driving game with traffic, drifting and delivery races. Design a coastal city that is enjoyable to navigate and supports a complete driving loop.
Create a browser-based 3D fish game with eating, growth, hazards and progressively larger habitats, from a home aquarium to the ocean.
Build a third-person browser battle royale with a storm circle, nine AI enemies, a pulse rifle, health and reloading. Include placeable cover walls and a complete elimination loop.
Create a complete 3D flight game in the browser. Include controllable flight, a navigable environment, a clear objective and coherent presentation from an empty project.
Build an Odyssey-inspired Three.js level with eight platforms, three collectible moons, returning cap attacks, enemies and checkpoints. Add touch controls and test a complete playthrough.
Use a mobile game advertisement as reference to build a playable browser game. Recreate its central interaction and use Blender assets to match the visual premise.
Build a World at War-inspired browser shooter in Three.js. Create a complete playable battlefield with responsive combat, spatial audio, character assets and match flow.
The author shares a workflow for creating a rough 3D game with Codex, Blender MCP, and Astra: first generate a target concept image, then continuously refine the game visuals through screenshot comparisons while maintaining 60 fps.
Build a 3D adventure-game prototype in Unity using Blender-prepared scenes and Tripo assets. Integrate character animation into the playable demo.
Build a polished Sonic-inspired 3D level in Godot using local and procedural assets. Prioritize momentum, responsive traversal, rings, loops, grind rails and a continuous tropical coast.
Turn the classic text adventure Zork into a 3D action-adventure game. Preserve its plot and puzzles, add fight scenes, and build the characters and environments in Three.js.
Build a Post-Impressionist 5v5 first-person shooter with Blender-rendered artist characters, readable teams and a complete multiplayer match in the browser.
Create a Roblox arena fighter inspired by anime crossover battles. Build the arena and characters with Blender and available assets, then implement a playable combat loop.
Build a third-person Three.js hack-and-slash game in a cathedral above a dead star. Include light sword combos, heavy attacks, area magic, dodging and grounded two-handed animation.
Build a 3D slingshot game with four birds and distinct special powers. Include aim-and-release controls, destructible structures and a replayable scoring loop.
Build a high-speed anti-gravity combat racer in Three.js with drifting, boosts, banking cameras, air brakes and shield pickups. Include light, balanced and heavy craft on an elevated alien raceway.
Build a Three.js third-person shooter inspired by Max Payne. Focus on slow-motion action, responsive gunplay and a playable scene with an effective chase camera.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Start with one playable loop: what the player does, what gets in the way and what counts as a win. Describe the camera, controls and restart behavior before adding more levels.
Learn the techniques behind the examples.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
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