Asset-driven explorable Unity city
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Scenes
Explore rooms, cities and imaginary worlds. Find a scene with the atmosphere you want, then adapt its layout, lighting and camera to your own idea.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Create a Three.js waterfall scene with flowing water, spray, rocks and a clear sense of scale. Use lighting and camera framing to make the water motion readable.
Build an explorable 3D voxel world that can be orbited and zoomed. Include autonomous motion so the world feels alive; choose the setting and its inhabitants.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Build a first-person 3D ocean sandbox with waves, rain droplets and atmospheric lighting. Let the viewer explore the water from an immersive camera.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Reusable prompt for generating an explorable 3D room around a workstation in one self-contained HTML file using Three.js and procedural geometry only.
A reusable procedural 3D modeling and portal-logic prompt for building a walk-through door that opens into a classroom without cuts, fades, or loading screens.
A reusable 3D web prompt to build an explorable Japanese suburban street in Three.js with a full 3D scene and hand-drawn anime background styling.
Describe a focal point, the scale of the space and how the camera moves through it. Add the time of day, lighting and a few distinctive details to give the world a clear mood.
Learn the techniques behind the examples.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets Free