Specify editability
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Explore Building a Comedy Scene of a Robotic Arm Chasing a Cat with GPT-6 Astra and Blender: a GPT-6 Astra 3D example featuring Blender, 3D scene. Preview the result and adapt the prompt for your project.
One character, two real workflows. Results vary by task.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets FreeGenerate a 10-second, 16:9 landscape animal comedy short with a realistic, live-action cinematic look . A household robotic arm chases and tries to grab an orange-and-white cat. The cat nimbly dodges and mischievously circles behind a storage box. The gripper clamps onto the orange tail sticking out from behind the box, then lifts it to reveal that it is a cat-tail-shaped toy. The real cat has circled around to the robotic arm's base and reaches out to press the red power-off button. The robotic arm shuts down, and the cat looks happy and satisfied. Start directly with the chase and grab attempt. Maintain suspense through occlusion in the middle, reveal the reversal when the toy is lifted, and end with the cat actively shutting down the arm for a second punchline. Use only diegetic sound effects throughout; do not generate background music, BGM, narration, or dialogue. [Asset Anchors and Reference Rules] Use the reference video cat_robot_previs as a reference for camera movement, timing, motion paths, and spatial relationships. The orange block-shaped body, white feet, and geometric figure with ears and a tail in the reference video correspond to the real orange-and-white cat in Image 1. The cream-white linkages, orange joints, three-finger gripper, and base with a red button correspond to the robotic arm in Image 2. The small figure made of an upright orange tail, gray connector rod, and green base corresponds to the cat-tail-shaped toy in Image 3. The toy and the cat are two separate objects. The central white box corresponds to the real cream-white storage box. Preserve its position, volume, and occlusion function. Use Image 4 as the reference for the indoor environment. Generate the scene according to the reference video's edit timing, camera positions, shot sizes, the cat's route, the robotic gripper's tracking path, the occlusion behind the box, the toy's lifting path, and the contact relationship between the cat's paw and the button. The cat's geometric translation is used only to indicate its motion path. Regenerate natural side hops, running, turning, crouching, head turns, and paw-raising actions. Subtle facial expressions and body movements may be added within the original positions and time ranges, without changing the key events or spatial relationships. Remove all graybox models, geometric placeholder shapes, and guide markers. Image 1 image: the only cat appearance reference. Use the same young adult orange-and-white short-haired cat throughout: orange tabby markings on the crown and back, a white muzzle and chest, four white paws, amber eyes, a pink nose, and an orange ringed tail with a pale tip. Preserve realistic body proportions, coat-color distribution, facial features, and tail length. Fine fur, natural whiskers, no clothing. Image 2 image: the only robotic arm appearance reference. Cream-white housing, orange joint covers, dark-gray connectors, a soft three-finger gripper, and an amber status light at the wrist, mounted on a low, wide base. The red power-off button on the robotic arm's base must be reachable by the cat while standing on the floor. Keep the base fixed; the arm performs the chase and grab attempt through joint rotation. Image 3 image: the only cat-tail-shaped toy appearance reference. Orange ringed plush tail with a pale tip, connected underneath to a metal spring and a mint-green wobble base with a white fishbone pattern. When the gripper grabs the plush tail, the spring and base must be lifted together as one complete toy, with the connection remaining clear at all times. Image 4 image: scene appearance reference. Use the warm living room, light wood flooring, large windows with daylight, light-colored sofa, wooden furniture, houseplants, and pet-living details from Image 4 as references. All action takes place on the indoor floor. Do not include the studio backdrop or grid layout from the reference image in the final video. [Visual Style and Scene] The photographic quality of a realistic pet short combined with a refined home-robot commercial: natural lighting, realistic materials, with comedy driven by behavior and timing. A spacious residential living room with light oak flooring featuring fine wood grain and soft reflections. Warm daylight enters through floor-to-ceiling windows on the left. Sheer curtains cast soft shadows across the floor, while the cat's fur edges and the robotic arm's housing catch natural rim light. The background includes a light-gray sofa, throw pillows, a small coffee table, a rug, a warm-toned floor lamp, and storage cabinets. Place houseplants by the window, with a cat bed and scratching post to the side. Keep the rug in the distance so the foreground activity area remains a continuous, open expanse of wood flooring. Place a cream-white, round-cornered storage box slightly behind center, with a pale orange handle. The box should conceal the crouching cat and the toy's base while leaving connected routes open on the left, right, and behind it. Position the robotic arm to the right of the box, with its red button facing the position where the cat eventually arrives. Keep the camera near the cat's eye level, with the subjects clearly visible and the background moderately blurred. Use a low angle to emphasize the suddenness of the gripper's downward grab, the cat's nimble movements, and the layered reveal behind the box. Give every contact natural shadows and believable force feedback.
Prompt breakdown
Explore “Building a Comedy Scene of a Robotic Arm Chasing a Cat with GPT-6 Astra and Blender”, a GPT-6 Astra 3D example about GPT-6 Astra, Blender, 3D scene. Check the evidence label to see whether the text is an original prompt or a brief adapted from the public source.
Keep the core outcome, then specify the camera, controls, lighting and what a successful result should do. Test that first before adding more visual detail.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
Your prompt builds the game or scene. Bring it to life with more detailed characters and props, created in Tripo to replace simple placeholder models.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Build a kaiju-inspired Three.js game using generated creature models and sound effects. Create readable giant-scale combat and an environment that communicates the size of the creatures.
Set up expression variants of a Tripo character in Blender before rigging. Align the meshes and switch them discretely, shrinking inactive variants inside the head. Do not imply smooth blending or VRM compatibility.