Specify editability
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Explore Interactive Chinese Courtyard: a GPT-6 Astra 3D example featuring 3D scene, Chinese courtyard. Preview the result and adapt the prompt for your project.
One character, two real workflows. Results vary by task.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets FreeBuild an interactive Chinese courtyard using Blender and Three.js that I can explore in a browser. Include white walls, dark tiled roofs, a moon gate, pine trees, a pond, and a rock garden, with a living room, tea room, and bedroom. Use Python to run Blender in the background, generate the models, and export GLB files. Use Three.js for lighting, reflections, animation, and interaction. Support orbit controls, zoom, WASD navigation, day/night switching, and a roof toggle. Gradually add flowing water, koi, hopping frogs, dragonflies, a courtyard cat, sparrows, and nighttime fireflies. Keep movements subtle and natural. Create an original interface that leaves the scene unobstructed. Build in stages, inspect the results in the browser, fix issues, and deliver the runnable project, source files, and setup instructions.
Prompt breakdown
Explore “Interactive Chinese Courtyard”, a GPT-6 Astra 3D example about 3D scene, Chinese courtyard, Blender. Check the evidence label to see whether the text is an original prompt or a brief adapted from the public source.
Keep the core outcome, then specify the camera, controls, lighting and what a successful result should do. Test that first before adding more visual detail.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
Your prompt builds the game or scene. Bring it to life with more detailed characters and props, created in Tripo to replace simple placeholder models.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Build a kaiju-inspired Three.js game using generated creature models and sound effects. Create readable giant-scale combat and an environment that communicates the size of the creatures.
Set up expression variants of a Tripo character in Blender before rigging. Align the meshes and switch them discretely, shrinking inactive variants inside the head. Do not imply smooth blending or VRM compatibility.