Specify editability
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Explore Create an Interactive Soft-Body Slime with Three.js and WebGPU: a GPT-6 Astra 3D example featuring GPT6 Astra, Three.js. Preview the result and adapt the prompt for your project.
One character, two real workflows. Results vary by task.
Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.
Generate 3D Assets FreeCreate a new directory and build a browser-playable slime page. Use Three.js and WebGPU—do not fall back to WebGL. Place a round, plump slime in the center. Pink or teal-green is fine; make it semi-transparent, with faint bubbles visible inside. Let the user press and drag it with the mouse. When released, it should wobble back into shape, respond to light gravity, and gently land on an invisible tabletop. Don't make it look like a hard ball; it should feel soft and fleshy. Add a cute face: two black bead-like eyes and a small mouth that deform with the surface. The eyes and mouth should not be separate from the body. Add a few simple controls on the right for color, softness, and damping. A "Poke" button should make it bounce. Keep the page clean, with a light gray background and a large title. It should run at 60 FPS. First create a target image, then build to match it. Only add more detail after the screenshot looks right.
Prompt breakdown
Explore “Create an Interactive Soft-Body Slime with Three.js and WebGPU”, a GPT-6 Astra 3D example about GPT6 Astra, Three.js, WebGPU. Check the evidence label to see whether the text is an original prompt or a brief adapted from the public source.
Keep the core outcome, then specify the camera, controls, lighting and what a successful result should do. Test that first before adding more visual detail.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
Your prompt builds the game or scene. Bring it to life with more detailed characters and props, created in Tripo to replace simple placeholder models.
A reusable task brief reconstructed from the author’s public project description. It is not presented as a verbatim hidden prompt.
Build a kaiju-inspired Three.js game using generated creature models and sound effects. Create readable giant-scale combat and an environment that communicates the size of the creatures.
Set up expression variants of a Tripo character in Blender before rigging. Align the meshes and switch them discretely, shrinking inactive variants inside the head. Do not imply smooth blending or VRM compatibility.