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Give your character a closer look.

Take the idea beyond the demo. Create a detailed, textured character from an image or a few words, ready for your next scene.

Actual models · 360° comparison · Click to expand
See the details from every angle

One character, two real workflows. Results vary by task.

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GPT-6 Astra码农暖爸 ↗Sep 7, 2026

Create an Interactive Soft-Body Slime with Three.js and WebGPU

Explore Create an Interactive Soft-Body Slime with Three.js and WebGPU: a GPT-6 Astra 3D example featuring GPT6 Astra, Three.js. Preview the result and adapt the prompt for your project.

Start from an imageTurn an image into 3D
Actual models · 360° comparison · Click to expand
See the details from every angle

One character, two real workflows. Results vary by task.

Create detailed 3D assets

Give your next scene a character worth a closer look. Create detailed, textured 3D assets from an image or a few words.

Generate 3D Assets Free

Astra 3D prompt

Create a new directory and build a browser-playable slime page. Use Three.js and WebGPU—do not fall back to WebGL.
 Place a round, plump slime in the center. Pink or teal-green is fine; make it semi-transparent, with faint bubbles visible inside. Let the user press and drag it with the mouse. When released, it should wobble back into shape, respond to light gravity, and gently land on an invisible tabletop. Don't make it look like a hard ball; it should feel soft and fleshy.
 Add a cute face: two black bead-like eyes and a small mouth that deform with the surface. The eyes and mouth should not be separate from the body. Add a few simple controls on the right for color, softness, and damping. A "Poke" button should make it bounce.
 Keep the page clean, with a light gray background and a large title. It should run at 60 FPS. First create a target image, then build to match it. Only add more detail after the screenshot looks right.

Prompt breakdown

What this 3D prompt creates

Explore “Create an Interactive Soft-Body Slime with Three.js and WebGPU”, a GPT-6 Astra 3D example about GPT6 Astra, Three.js, WebGPU. Check the evidence label to see whether the text is an original prompt or a brief adapted from the public source.

Keep the core outcome, then specify the camera, controls, lighting and what a successful result should do. Test that first before adding more visual detail.

01

Specify editability

State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

02

Close the test loop

Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

03

Stage long builds

For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

Make your 3D scenes look more refined

Your prompt builds the game or scene. Bring it to life with more detailed characters and props, created in Tripo to replace simple placeholder models.

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