In 2002, photographer Howard Schatz made waves with his striking photo collection titled Athlete. This collection featured images of top athletes from various sports, showcasing the incredible diversity of human physique and strength. The juxtaposition of these real athletes with the often homogenized portrayal of characters in video games and other forms of media raises important questions about body representation and diversity.
The athletes captured by Schatz represent a wide spectrum of body types, reflecting the reality of peak human performance in different disciplines. The sheer variety among these athletes challenges us to consider why representation in fictional characters, particularly in video games, often lacks such diversity. When designing tough and strong characters, shouldn't creators draw inspiration from the real-world diversity of athletic bodies?
Think about your favorite video games, comics, movies, or anime. How many of the characters exhibit the same generic, often unrealistic, body proportions? While fantasy genres allow for creative freedom unconstrained by realism, the repetitive portrayal of a limited range of body types, especially women, raises concerns about the creativity and inclusivity of character design.
While realism may not always be the primary goal in character design, the opportunity to create diverse, inclusive representations should not be overlooked. Magic and fantasy offer limitless possibilities for character design, yet many creators seem to default to a narrow standard of beauty. By diversifying body types, creators can enrich their storytelling, foster inclusivity, and challenge traditional beauty standards.
In a world where real athletes embody a rich tapestry of physical attributes, media creators have the power to redefine beauty standards and promote inclusivity through diverse character representation. Embracing a wide range of body types not only reflects the true diversity of humanity but also enhances the depth and authenticity of storytelling across various media platforms.
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