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Tripo Studio Tutorial

Hi there! Welcome to the brand-new Tripo Studio, your next 3D workspace with AI in one stop.


In the redesigned interface you'll find seven new tabs:

  • Generate
  • Overview
  • Segmentation
  • Retopology
  • Texture
  • Rigging
  • Stylization

We'll walk you through how to use each of the 7 tabs. Some demo images may differ slightly from the final release. Please refer to the live version for the most accurate experience.

1️⃣ Generate

💡 Get started here.

New Features

Batch 3D Gen

  • You can now upload up to 10 images at once (each under 5MB) using the new Batch 3D Gen feature.
  • Perfect for quickly generating multiple 3D models in one go.

Smart Low Poly

  • It produces low poly models with hand-crafted precision.
  • Offering better results than traditional retopology methods.

Topology

  • Choose between quad-based or triangle-based topology.
  • Depending on your pipeline or exporting needs.

Generate in Parts

  • If you choose Build & Refine, you can select Generate in Parts before model generation.
  • The resulting model will then automatically have its parts already segmented.

Two Generation Modes

One-Click: Instant Fully-textured Model, Ready to Use

💡 Use this mode when you need fast, high-quality results with minimal configuration.

  1. Upload an image or enter a prompt.
  2. Instantly generates a fully textured, PBR-ready 3D model.

Build & Refine: Start with a Base Model, Edit Later

💡 You can enable_ Generate in Parts _before generating. The resulting model will automatically have parts segmented for easy editing.

  1. Start with a base untextured model.
  2. Segment the parts and edit.
  3. Move into texturing once you're happy with the mesh.

2️⃣ Overview

💡 Know everything about your model.

Model Info

  • You can see the model's original creator, personal avatar and generation time.
  • Double-click task_id to customize the model name.
  • Now it will show whether the model is currently Private.
  • The three functional icons indicate whether the model has undergone Segmentation, Texture or Auto Rig. If so, the corresponding icon will light up.

Right Sidebar

Assets

  • Including My Assets and Collected.
  • Your generated models will appear in My Assets.
  • You can collect your favorite models from My Assets or Gallery_ _and find them in Collected.
  • It's able to upload your local 3D model files into Tripo. (Coming Soon)
  • Quickly Collect, Delete, and view Model Info_ _by hovering your cursor over the model.

Property

  • Rename the part by double click.
  • You can make a part layer invisible, or delete it directly.
  • Once a part is selected, you can Translate, Rotate, and Scale it along its X, Y, and Z axes.
  • You can now toggle PBR with a single click, and adjust Metallic_ and Roughness _settings.

History

  • Every important step you take is recorded here.
  • Click to preview the selected history step.
  • After clicking a step sub-menu, you can choose to Restore This Version or Save as New Version.

Ground Plane

  • A grid-enabled reference plane used for assisted positioning and measurement.
  • You can choose to turn it on or off, for easier operation or viewing.

3️⃣ Segmentation

💡 Segment your model into different parts for easier subsequent editing.

💡 For an in-depth look at our segmentation generative model, HoloPart, check out the HoloPart open-source announcement, or explore the code on GitHub.

How to Use

  1. Select your model in the Assets panel.
  2. Click Start Segmenting and wait for the progress bar.
  3. Parts appear in distinct colors.

Refine Your Segments

💡 After completing each operation, do not forget to click Confirm_ _in the bottom left corner.

Brush



  • Brush over areas you want to add or remove from a part, then Confirm.
  • Focus on broad strokes.
  • Use the Eyedropper to click on the desired part, and then any area you brush over will become your selected part.
  • Drag to adjust Brush Size.

Add Part

  • If you think there aren't enough parts, click Add Part.
  • Click the Brush, select the new part's color and start brushing to create the new part.

Merge



  • Left-click the parts in the Left Sidebar (or Ctrl-click on the model) to multi-select the parts you wish to merge.
  • Click Merge.

Part Completion

  • If a part or parts look incomplete after edit, click Part Completion to auto-fill missing geometry.

4️⃣ Retopology

💡 After segmentation is complete, you can move on to Retopology. This process can be applied to the entire model or to selected parts only.

Available Options

Smart Low Poly

  • Produces low poly meshes with hand-crafted precision.
  • Simple inputs recommended.

Topology

  • Choose between quad-based or triangle-based remeshing.
  • Depending on your pipeline needs.

Polygon Count

  • Apply classic face limit poly count constraints.
  • Keep assets optimized for real-time use.

To Retopo Specific Areas

  • Select one or more parts from the Properties_ _on the Right Sidebar.
  • Or Ctrl-click directly on the model to pick multiple parts.

5️⃣ Texture

💡 Generate or edit the texture for your model.

Texture Gen

💡 Update your model's texture, or apply one to an untextured model.

Image-to-Texture

  1. Upload a reference image.
  2. Click Generate Texture.
  3. Output is an RGB map applied to the model.

Text-to-Texture

  1. Click the Lightbulb_ _to choose Keyword Preset (e.g., "Wood" and "Scratches")
  2. Enter a prompt (e.g., "a wooden mushroom")
  3. Get a texture based on your input.

Magic Brush

💡 For flawed texture areas, generate new textures from the prompt, and then use brushing to correct the imperfections.

  1. Unlock Camera Control to adjust your model to the desired repair angle. Click Camera Control again to lock the view, as the generated texture will be based on this locked perspective.
  2. Opt for the default prompt, or type in the texture prompt you'd like to generate.
  3. Adjust Creativity Strength. Left for closer match, right for more creativity.
  4. You can generate multiple textures repeatedly until you're satisfied.
  5. From Reference Preview, choose the texture that best suits your needs.
  6. Brush to change the areas that need texture repair or replacement.
  7. Don't forget to click Save Texture.

PBR Generator

  • Create PBR materials with physically accurate reflectance properties for authentic surface rendering.
  • Add Metallic_ _and Roughness details.
  • One-Click models already include full PBR maps by default.

6️⃣ Rigging

💡 Rig your model and add animation. Ideally, it supports rigging for any creature-like model.

💡 For an in-depth look at our open-source tech, UniRig, check out the UniRig open-source announcement, or explore the code on GitHub.

How to Use

  1. In Assets, pick the model you want to rig.
  2. Click Auto Rig, and it will build a skeleton and skin weights for your model.
  3. After rigging, you can choose an animation preset.
  4. Export as .fbx or .glb for your engine.

7️⃣ Stylization

💡 You can apply styles to your model with just a click.

Current Options

  • Voxel
  • LEGO
  • Figurine