Hi there! Welcome to the brand-new Tripo Studio, your next 3D workspace with AI in one stop.
In the redesigned interface you'll find seven new tabs:
We'll walk you through how to use each of the 7 tabs. Some demo images may differ slightly from the final release. Please refer to the live version for the most accurate experience.
💡 Get started here.
Batch 3D Gen
Batch 3D Gen feature.Smart Low Poly
Topology
Generate in Parts
Build & Refine, you can select Generate in Parts before model generation.One-Click: Instant Fully-textured Model, Ready to Use
💡 Use this mode when you need fast, high-quality results with minimal configuration.
Build & Refine: Start with a Base Model, Edit Later
💡 You can enable_
Generate in Parts_before generating. The resulting model will automatically have parts segmented for easy editing.
💡 Know everything about your model.
task_id to customize the model name.Private.Segmentation, Texture or Auto Rig. If so, the corresponding icon will light up.Assets
My Assets and Collected.My Assets.My Assets or Gallery_ _and find them in Collected.Collect, Delete, and view Model Info_ _by hovering your cursor over the model.
Property
Translate, Rotate, and Scale it along its X, Y, and Z axes.Metallic_ and Roughness _settings.
History
Restore This Version or Save as New Version.
Ground Plane
💡 Segment your model into different parts for easier subsequent editing.
💡 For an in-depth look at our segmentation generative model, HoloPart, check out the HoloPart open-source announcement, or explore the code on GitHub.
Assets panel.Start Segmenting and wait for the progress bar.💡 After completing each operation, do not forget to click
Confirm_ _in the bottom left corner.
Brush
Add Part
Add Part.Brush, select the new part's color and start brushing to create the new part.Merge
Part Completion
Part Completion to auto-fill missing geometry.💡 After segmentation is complete, you can move on to
Retopology. This process can be applied to the entire model or to selected parts only.
Smart Low Poly
Topology
Polygon Count
Properties_ _on the Right Sidebar.💡 Generate or edit the texture for your model.
💡 Update your model's texture, or apply one to an untextured model.
Image-to-Texture
Generate Texture.Text-to-Texture
Lightbulb_ _to choose Keyword Preset (e.g., "Wood" and "Scratches")Magic Brush
💡 For flawed texture areas, generate new textures from the prompt, and then use brushing to correct the imperfections.
Camera Control to adjust your model to the desired repair angle. Click Camera Control again to lock the view, as the generated texture will be based on this locked perspective.Creativity Strength. Left for closer match, right for more creativity.Reference Preview, choose the texture that best suits your needs.Save Texture.
PBR Generator
Metallic_ _and Roughness details.One-Click models already include full PBR maps by default.
💡 Rig your model and add animation. Ideally, it supports rigging for any creature-like model.
💡 For an in-depth look at our open-source tech, UniRig, check out the UniRig open-source announcement, or explore the code on GitHub.
Assets, pick the model you want to rig.Auto Rig, and it will build a skeleton and skin weights for your model.as .fbx or .glb for your engine.💡 You can apply styles to your model with just a click.
moving at the speed of creativity, achieving the depths of imagination.