Hi there! Welcome to the brand-new Tripo Studio, your next 3D workspace with AI in one stop.
In the redesigned interface you'll find seven new tabs:
We'll walk you through how to use each of the 7 tabs. Some demo images may differ slightly from the final release. Please refer to the live version for the most accurate experience.
💡 Get started here.
Batch 3D Gen
Batch 3D Gen
feature.Smart Low Poly
Topology
Generate in Parts
Build & Refine
, you can select Generate in Parts
before model generation.One-Click: Instant Fully-textured Model, Ready to Use
💡 Use this mode when you need fast, high-quality results with minimal configuration.
Build & Refine: Start with a Base Model, Edit Later
💡 You can enable_
Generate in Parts
_before generating. The resulting model will automatically have parts segmented for easy editing.
💡 Know everything about your model.
task_id
to customize the model name.Private
.Segmentation
, Texture
or Auto Rig
. If so, the corresponding icon will light up.Assets
My Assets
and Collected
.My Assets
.My Assets
or Gallery
_ _and find them in Collected
.Collect
, Delete
, and view Model Info
_ _by hovering your cursor over the model.Property
Translate
, Rotate
, and Scale
it along its X, Y, and Z axes.Metallic
_ and Roughness
_settings.History
Restore This Version
or Save as New Version
.Ground Plane
💡 Segment your model into different parts for easier subsequent editing.
💡 For an in-depth look at our segmentation generative model, HoloPart, check out the HoloPart open-source announcement, or explore the code on GitHub.
Assets
panel.Start Segmenting
and wait for the progress bar.💡 After completing each operation, do not forget to click
Confirm
_ _in the bottom left corner.
Brush
Confirm
.Eyedropper
to click on the desired part, and then any area you brush over will become your selected part.Brush Size
.Add Part
Add Part
.Brush
, select the new part's color and start brushing to create the new part.Merge
Left Sidebar
(or Ctrl-click on the model) to multi-select the parts you wish to merge.Merge
.Part Completion
Part Completion
to auto-fill missing geometry.💡 After segmentation is complete, you can move on to
Retopology
. This process can be applied to the entire model or to selected parts only.
Smart Low Poly
Topology
Polygon Count
Properties
_ _on the Right Sidebar
.💡 Generate or edit the texture for your model.
💡 Update your model's texture, or apply one to an untextured model.
Image-to-Texture
Generate Texture
.Text-to-Texture
Lightbulb
_ _to choose Keyword Preset
(e.g., "Wood" and "Scratches")Magic Brush
💡 For flawed texture areas, generate new textures from the prompt, and then use brushing to correct the imperfections.
Camera Control
to adjust your model to the desired repair angle. Click Camera Control
again to lock the view, as the generated texture will be based on this locked perspective.Creativity Strength
. Left for closer match, right for more creativity.Reference Preview
, choose the texture that best suits your needs.Save Texture
.PBR Generator
Metallic
_ _and Roughness
details.One-Click
models already include full PBR maps by default.💡 Rig your model and add animation. Ideally, it supports rigging for any creature-like model.
💡 For an in-depth look at our open-source tech, UniRig, check out the UniRig open-source announcement, or explore the code on GitHub.
Assets
, pick the model you want to rig.Auto Rig
, and it will build a skeleton and skin weights for your model.as
.fbx or .glb for your engine.💡 You can apply styles to your model with just a click.