Outbreak: A real-time-morphing "Prop Hunt" where one prompt swaps your appearance
Ever wished a hide-and-seek game didn't lock you to preset props—so you could just type a prompt and instantly become anything? In Outbreak by Snikm, that fantasy is real: one player is the Janitor, the others are Infiltrators. Infiltrators can pop up a morph menu and type a prompt to transform into any object on the map, while the Janitor must scan the environment for anything "off," then flush out and defeat the intruders.
Infiltrators press T to open the morph menu, press F to lock position, then type a prompt to instantly become any scene object (e.g., "spider"). Once disguised, they can blend into streets and interiors, waiting to relocate or feign innocence. The Janitor's job: observe, probe, and pounce the moment something looks wrong.
Tripo: turning a sentence into a "prop"
Outbreak hinges on a seamless Prompt → Real-time Morph pipeline:
Different descriptions / word orders → different looks and sense of scale.
As soon as generation finishes, the disguise is live—no disruption to match flow.
This "think-as-you-transform" mechanic makes every round feel like an unboxing: you never know whether that curbside "barrier" is actually a player in disguise.
moving at the speed of creativity, achieving the depths of imagination.
Advancing 3D generation to new heights
moving at the speed of creativity, achieving the depths of imagination.
Outbreak: A real-time-morphing "Prop Hunt" where one prompt swaps your appearance
Ever wished a hide-and-seek game didn't lock you to preset props—so you could just type a prompt and instantly become anything? In Outbreak by Snikm, that fantasy is real: one player is the Janitor, the others are Infiltrators. Infiltrators can pop up a morph menu and type a prompt to transform into any object on the map, while the Janitor must scan the environment for anything "off," then flush out and defeat the intruders.
Infiltrators press T to open the morph menu, press F to lock position, then type a prompt to instantly become any scene object (e.g., "spider"). Once disguised, they can blend into streets and interiors, waiting to relocate or feign innocence. The Janitor's job: observe, probe, and pounce the moment something looks wrong.
Tripo: turning a sentence into a "prop"
Outbreak hinges on a seamless Prompt → Real-time Morph pipeline:
Different descriptions / word orders → different looks and sense of scale.
As soon as generation finishes, the disguise is live—no disruption to match flow.
This "think-as-you-transform" mechanic makes every round feel like an unboxing: you never know whether that curbside "barrier" is actually a player in disguise.