O Tripo encontra as articulações e ossos corretos para humanos, animais e personagens estilizados — sem configuração manual.

O processo de skinning impulsionado por IA garante movimento natural e deformação precisa sem a pintura tediosa de pesos.

FBX, GLB ou OBJ — seu modelo articulado está pronto para Blender, Maya, Unity, Unreal ou Mixamo.

Comece com algumas palavras, descreva o que você quer ver em 3D.
O Tripo gera uma imagem de referência com base no seu prompt, fornecendo um ponto de partida visual.
O Tripo cria seu modelo em segundos, rápido e preciso.
Exporte arquivos totalmente articulados, prontos para integrar ao seu projeto.


Auto-rigging turned my static mesh into a moving character in seconds.
Bones aligned perfectly, I didn't need to fix twisted joints at all.
For game demos, rigging with Tripo is simple and incredibly fast.
Exported to Blender and everything worked as if I had rigged it manually.
Saved me hours of weight painting. The rig felt solid right away.
Works even on my cartoonish models, joints still bend correctly.
My first time rigging, and I got a clean skeleton without frustration.
Uploaded a creature model, and the rig actually made sense to animate.
Explore rigging techniques, animation workflows, and AI-powered 3D tools.
Discover the best free AI rigging tools in 2025 to speed up character setup. From Tripo Studio's all-in-one pipeline to Mixamo, AccuRIG, and Cascadeur, learn how AI cuts rigging time from days to minutes and makes animation-ready characters effortless.
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