
Professional Track
What looks like the end of the world from one perspective may be nothing more than a game from another. In this six-second film, two adventurers witness a massive red object falling from the sky like an apocalyptic meteor. As the camera pulls back, the truth is revealed: their world exists inside a tabletop game observed by Spaner, a red panda, and Nick, his yellow robot companion. What seemed like a catastrophe was simply a die roll from a larger perspective. I interpreted “Out There” as a shift in scale and perspective. The characters, environments, ruins, props, and key scene elements were created with Tripo Studio, then developed in Blender, with final compositing in Nuke. All characters are original creations. I also created fictional IPs, including the manga covers and other in-world works shown in this project. My goal was to build a complete cinematic world with Tripo and tell a clear visual story within exactly six seconds.
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