Scale Your Game Art Pipeline with AI
Your All-in-One AI 3D Asset Platform: From Sketch to Engine-Ready









You can apply our model in the places mentioned above.
Production-Ready Workflows

Rapid Environment Prototyping
Use Tripo AI to generate low-poly terrain, foliage and props in seconds. Drag the GLB directly into Unity and see your world come alive instantly.

Blockout-to-Detail Character
Go from blockout mesh to full-quality rigged hero in under 5 minutes. Auto-rigging + PBR baking mean artists focus on polish, not pipeline prep.

Mass NPC Variant Creation
Mix and match Tripo AI's kitbash parts to spawn 50 NPC variants at once—each with unique armor, weapons and textures—ready for crowd scenes or open worlds.

Mobile-Optimized LOD Streaming
Automatically generate multiple LODs and collision meshes to hit 60 FPS on mobile AR. Tripo AI's adaptive LOD ensures smooth performance in every scene.
Tools
Generate
Images
Create high-fidelity concept art, textures, and UI elements using AI-driven image generation.
3D Models
Instantly produce production-ready meshes in GLB/FBX for seamless game-engine integration.
Textures
Automatically generate PBR and detail maps for realistic material surfaces.
Skeletons
Auto-generate bone hierarchies and rig characters for immediate animation workflows.
Animations
Craft AI-driven skeletal animations and motion cycles with minimal user input.
Edit
Retopology
Optimize mesh topology and reduce polygon counts for real-time performance.
Magic Brush
Sculpt and refine geometry with intuitive, AI-assisted brush controls.
Part Splitting
Automatically separate models into logical sub-meshes for modular assembly.
Texture Adjustment
Fine-tune colors, details, and patterns with AI-powered texture editing.
Stylize
Apply consistent artistic styles and filters across images, models, and textures.

Introducing 3D
Convert your images into high-fidelity 3D models with PBR textures. Export-ready in minutes.

Auto-Rig & Animate
Auto-generate bone rigs and AI-driven animations to bring your 3D models to life with minimal input.

Optimize Topology & LOD
Optimize mesh topology, reduce polygon count, and generate adaptive LODs for smooth performance on any device.
Deploy enterprise-level creative tooling to power your content creation at scale.
“With Tripo AI’s one-click GLB/FBX export, we compressed our asset delivery cycle from hours to minutes and seamlessly imported production-ready models into Unity.”

Emily Carter
Lead Technical Artist, Epic Games
“Tripo AI’s auto-rigging and LOD optimization cut our character setup time by 70%, enabling rapid prototyping and consistently smooth performance across platforms.”

Luca Bianchi
Senior 3D Generalist, Ubisoft
“Leveraging Tripo AI’s PBR baking pipeline and real-time preview, we achieved production-quality materials without manual tweaks, significantly accelerating our art sprint velocity.”

Mei Chen
Art Director, Tencent Games
“The modular Kitbashing library in Tripo AI empowers our team to mix and match parts into unique props in seconds, slashing design iteration times and boosting creativity.”

Javier Gomez
Principal 3D Artist, Activision Blizzard
“Tripo AI’s automatic UV unwrapping and collision-mesh generation saved our pipeline dozens of hours per week, letting artists focus on form and detail rather than prep work.”

Nina Patel
VFX Supervisor, Electronic Arts
“With Tripo AI’s batch asset manager and built-in version control, syncing updates across multiple projects has never been easier or more reliable.”

Oliver Smith
Tech Art Lead, CD Projekt Red
“By integrating Tripo AI into our Unreal pipeline, we cut prototype iteration cycles by over 60% and delivered high-quality environments faster than ever.”

Yuki Sato
Environment Artist, Sony Interactive Entertainment
“Tripo AI’s adaptive LOD creation ensured performant streaming on mobile devices, maintaining stable frame rates even in the most complex scenes.”

Isabella Rossi
Mobile Tech Artist, Niantic
“The WebGL live demo from Tripo AI convinced stakeholders instantly; showcasing real-time generated assets in-browser boosted our confidence and sped up approvals.”

Thomas Müller
R&D Designer, Crytek