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Setting Up Animation Blueprint and Blend Space Tutorial

In this tutorial, we will walk you through the process of setting up an animation blueprint and blend space in Unreal Engine. By following these steps, you will be able to smoothly transition between idle, walk, run, and jump animations for your character.

Tutorial Overview

In this tutorial, we'll cover the following key steps:

  1. Importing animations for your character.
  2. Setting up an animation blueprint.
  3. Creating a blend space for seamless animation transitions.
  4. Configuring animation states for idle, walk, run, and jump.
  5. Testing and refining the animations for a polished look.

Importing Animations

To begin, make sure you have your character's animations ready. Import these animations into your project, ensuring that you set the "in place" option if necessary.

Resources:

  • Miximo - A platform for free character animations.

Setting Up Animation Blueprint

  1. Right-click in the animations folder.
  2. Select "Animation Blueprint" and link it to your character's skeleton.
  3. Create relevant states in the event graph for smooth animation transitions.
  4. Implement the necessary variables for speed, direction, and jumping status.

Creating Blend Space

  1. Create a blend space by right-clicking in the animations folder.
  2. Define a speed axis (e.g., walk and run) and set the minimum and maximum speed values.
  3. Add animations to the blend space and adjust them accordingly.

Configuring Animation States

  1. Create animation states for idle, walk, run, jump start, jump loop, and jump end.
  2. Set up transitions between states based on speed, jumping status, and animation completion.
  3. Fine-tune transition values to ensure seamless animation switching.

Testing and Refinement

  1. Compile and save your work.
  2. Test the animations in the game environment.
  3. Adjust transition values if needed for a smoother animation experience.

By following these steps, you can create a dynamic and engaging animation blueprint for your character, enabling fluid transitions between different animation states.


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