In this tutorial, we will walk through the process of creating a custom procedural Cloud material in Blender. Once we establish the Cloud material, we will proceed to combine the various elements into a custom node group. This node group will allow you to adjust key parameters like cloud scale, color, visibility, noise scale, sharpness, edge noise, detail, distortion, smoothness, and density. Let's dive in and create realistic clouds for your scenes!
To start creating the Cloud material, we will focus on adjusting the following key parameters within Blender:
For rendering the Cloud material, ensure your Blender scene setup includes appropriate lighting and environment settings. Utilize HDRI textures and sunlight sources to create a realistic and visually appealing scene. Additionally, adjust color management settings to enhance the overall look of the clouds.
To simplify the workflow, we will combine all the adjustable parameters into a custom node group. This node group will provide a user-friendly interface to control and customize the Cloud material easily. By organizing the parameters within the node group, you can efficiently tweak the settings based on your scene requirements.
If you are interested in exploring further procedural materials or tutorial resources, consider checking out additional content available on YouTube or through specific material packs.
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