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Optimizing Character Rest Position in Mixamo Imports

Are you struggling with changing the rest position of your character imported from Mixamo? In this guide, we will walk you through the steps to modify the default rest position effectively.

Understanding the Issue

When importing a character from Mixamo, you may encounter a default rest position that is not aligned with your requirements. By default, the character appears in a default 'T-pose,' which might not be suitable for your project.

Step-by-Step Tutorial

Follow these detailed steps to change the rest position of your Mixamo character:

1. Delete Keyframes

Begin by selecting the Armature and deleting any existing keyframes. This ensures a clean slate to work with for adjusting the rest position.

2. Apply Transforms

Select both the Armature and Mesh, then press Ctrl + A to apply all transforms. This step sets the foundation for aligning the character correctly.

3. Adjust the Mesh

Navigate to the Mesh settings, locate the modifiers, and apply them. This action prepares the mesh for the upcoming adjustments.

4. Pose Adjustment

  • Enter Pose Mode with the Armature selected.
  • Ensure all elements are selected.
  • Use e to adjust the pose according to your desired rest position.
  • Apply the pose as the rest position.

5. Finalize the Changes

Return to Object Mode, select the Armature, followed by the Mesh. Use Ctrl + P with automatic weights to link them effectively.

By following these steps, you can seamlessly set your desired pose as the default rest position for your character.

Conclusion

In conclusion, altering the rest position of your character imported from Mixamo is a straightforward process that can significantly impact the overall presentation of your project. By carefully following the steps outlined in this guide, you can ensure that your character's rest position aligns perfectly with your vision.

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