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Modeling a Source Engine Model in Blender 2.8: A Comprehensive Guide

In this tutorial, we will delve into creating a model for the Source engine using Blender 2.8. Whether you are a seasoned Blender user or just starting, follow along as we navigate through the intricacies of Source engine modeling. Let's get started by setting up our model in Blender 2.8.

Preparing Your Model in Blender 2.8

Organizing the Model Structure

  • Begin by creating a visual mesh, let's name it "Locomotive Test."
  • Separate the components like bogeys and wheels into distinct objects for better organization.
  • Ensure your object names don't have spaces to prevent issues during exporting.

Setting Up Materials

  • Assign materials in Blender matching the ones in the Source engine, following naming conventions closely.
  • Visual adjustment of colors in Blender won't affect the final material outcome in the game.
  • Utilize proper textures for accurate representation in the game.

Creating Collisions

  • Construct collision shapes using multiple convex pieces to ensure accurate collision detection.
  • Take care to maintain convex shapes for effective collisions, and avoid concave shapes.

Exporting and Compiling Your Model

Compiling the Model

  • Utilize Blender Source Tools for exporting your model to the Source engine.
  • Set the export path for seamless compilation of your model.

Handling Body Groups

  • Define and assign body groups, ensuring each component like wheels or bogeys has distinct identification.
  • Align origins and ensure proper organization for hassle-free model compilation.

QC File Setup

  • Create a QC file to compile your model successfully, following naming and path conventions diligently.

Achieving Physical Accuracy

  • Define mass centers and surface properties in the QC file for realistic in-game physics.
  • Gauge model elements carefully to maintain balance and stability in the game environment.

Compiling and Testing Your Model in Source Engine

Compiling with Crowbar

  • Use Crowbar for compiling your model and ensuring all the components are integrated correctly.
  • Test the compiled model in the Half-Life Model Viewer and make necessary adjustments.

In-Game Testing

  • Spawn your compiled model in Garry's Mod for real-world testing.
  • Verify model behavior on tracks, through curves, and switches to ensure its functionality and realism.

Conclusion

Creating a Source engine model in Blender is a meticulous process that requires attention to detail and thorough testing. By following these steps, you can bring your vision to life in the Source engine environment. Enjoy the journey of model creation and unleash your creativity in the gaming world!

Meet Tripo

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  • Draft Model Generation: Instantly spark inspiration with our fastest models. Perfect for rapid prototyping and conceptualization, this feature lets you explore various designs or perspectives before diving into detailed modeling. Accepts both text and image input.

  • Refine Draft Models: Elevate the quality of your initial draft models into finely detailed creations. Seamlessly transition from conceptual drafts to high-resolution models, streamlining your creative workflow.

  • Model Animation: Bring your creations to life with automated animation. Transform static models into dynamic animations, enhancing presentations or digital experiences effortlessly.

  • Stylization and Conversion: Customize and convert your models with unparalleled ease. From transforming models into lego-like or voxel-based versions to supporting format conversion (USDZ or FBX), Tripo offers unique stylization options, ensuring compatibility across platforms and applications while injecting a creative twist into your projects.