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Modeling a 3D Character: A Step-by-Step Guide

In this tutorial, we will walk through the process of modeling a simple 3D character using Blender. From setting up reference images to shaping the character's features, we will cover each step in detail.

Setting Up Reference Images

Before we start modeling our character, it's essential to set up reference images to guide us through the process. Follow these steps to bring in an image reference:

  1. Open Blender and create a new project.
  2. Navigate to View > Image Editor and select Add > Image Reference.
  3. Choose the image reference file saved on your desktop.
  4. Duplicate the image reference for both front and right views.
  5. Use the mirror tool to align the character correctly.

Modeling the Character

Creating the Base Structure

  1. Start by deleting the default cube.
  2. Add a plane and rotate it along the X-axis.
  3. Enter edit mode, select the face, and delete it.
  4. Add a Mirror modifier to ensure symmetry.

Shaping the Features

  1. Follow the reference images to shape the character's face.
  2. Use proportional editing to adjust vertices smoothly.
  3. Extrude edges to create dimensionality.
  4. Add loop cuts for detailing and refining the shape.

Modeling the Eyeballs and Mouth

  1. Extrude and scale the edges to create the eyeballs.
  2. Create the mouth by extruding and shaping the edges.
  3. Utilize snap tools for precise alignment.
  4. Consider using the Solidify modifier for thickness.

Conclusion

Modeling a 3D character involves attention to detail and following reference images closely. In this tutorial, we covered the initial steps of setting up reference images and modeling the character's facial features. Stay tuned for the next level, where we will delve into modeling the body and additional details.

Don't forget to subscribe for more tutorials, like the video if you found it helpful, and share your thoughts in the comments section below!

Stay tuned for Level 2 - Modeling the Body.

Keywords: modeling, 3D character, Blender, reference images, symmetry, extrude, loop cuts, proportional editing, snap tools, Solidify modifier.

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