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Increasing Kick Height in Animation: A Step-by-Step Guide

Are you looking to enhance your character animation by making that kick reach new heights? If so, you're in the right place. Let's delve into how you can adjust the animation to ensure your character kicks higher to hit the target cube effectively.

Assessing the Keyframes

Upon examining the animation, you'll notice that the armature consists of numerous keyframes, which can be overwhelming to work with. To streamline the process, we can make use of the Decimate Ratio function to simplify the keyframe data.

By judiciously applying the Decimate Ratio function, you can significantly reduce the number of keyframes while preserving the essence of the animation. In many cases, a 90% decimation rate works well in maintaining the overall quality of the animation.

Refining the Armature Display

To better visualize the armature and its movements, consider enabling the In Front option for the armature and set it to display as Sticks. This adjustment provides a clearer view of the armature structure, making it easier to work with during the editing process.

Next, pinpoint the specific bone that requires adjustment. To streamline your focus, invert the selection to hide irrelevant bones. This action enables you to concentrate solely on the keyframes associated with the selected bone in the Graph Editor.

Fine-Tuning the Kick Height

Now that you have isolated the relevant keyframes, you can proceed to enhance the kick height of your character. Activate Autokey to facilitate real-time posing adjustments in Pose mode. By manipulating the selected bone accordingly, you can elevate the character's kick to the desired height within the animation sequence.

In conclusion, by selectively modifying keyframes and leveraging the functionalities of the Graph Editor and Pose mode, you can elevate your character animation to new levels of dynamism and impact.

Meta description:

Enhance your character animation by following these steps to adjust keyframes and elevate kick height effectively. Learn how to optimize your animation process now.

Keywords:

Character animation, Keyframes, Decimate Ratio function, Animation editing, Pose mode, Graph Editor, Armature adjustments

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