In the previous video, we successfully implemented the player input script to gather input from the player and the input interface that will be beneficial when developing an AI agent. Now, we need to retrieve this information from our delegates by creating an agent controller script. Let's dive into creating the agent controller script by following the steps outlined below.
Create a New C# Script:
AgentController
.Initialization:
public class AgentController : MonoBehaviour
{
private IInput input;
void Start()
{
input = GetComponent<IInput>();
}
}
Handling Movement Input:
input.OnMovement += (direction) =>
{
Vector3 inputDir;
Debug.Log("Direction: " + inputDir);
};
input.OnMovementInput += (movement) =>
{
Vector2 movementInput;
// Logic for movement input
};
Testing in Unity:
AgentController
component to the player in Unity.Create a New C# Script:
AgentMovement
.Character Controller Initialization:
public class AgentMovement : MonoBehaviour
{
private CharacterController controller;
public float rotationSpeed;
public float movementSpeed;
public float gravity = 20f;
private Vector3 movementVector = Vector3.zero;
private float desiredRotationAngle = 0f;
void Start()
{
controller = GetComponent<CharacterController>();
}
}
Movement Handling:
public void HandleMovement(Vector2 input)
{
if (controller.isGrounded)
{
if (input.magnitude > 0)
{
movementVector = transform.forward * movementSpeed;
}
else
{
movementVector = Vector3.zero;
}
}
}
Rotation and Animation Handling:
void Update()
{
// Apply gravity
movementVector.y -= gravity;
// Move the controller
controller.Move(movementVector * Time.deltaTime);
// Rotate the agent when moving
RotateAgent();
}
private void RotateAgent()
{
// Logic for agent rotation
}
After implementing both the AgentController
and AgentMovement
scripts, test your player movement mechanics in Unity to ensure everything is functioning as expected.
In the next video, we will delve into implementing an AI agent controller to enhance the gameplay experience further. Stay tuned for more exciting updates!
Implementing player control and movement in Unity involves a series of scripts to handle input, character control, rotation, and animation. Follow the steps above to create a seamless player experience in your game development journey.
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