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How to Retarget Summer Animations to Meta Human and Skeleton

In this tutorial, we will guide you through the process of retargeting summer animations to Meta Human and Skeleton. By following these steps carefully, you can ensure a seamless conversion with no deformed meshes or skinning issues.

Downloading the Necessary Tools

To begin, the first step is to download the Mixer Converter tool, which is essential for the conversion process. You can find the download link in the description below the video.

Uploading Skeleton to Miximo

  1. After downloading the Mixer Converter tool, locate the "sk_mannequin_for_mixer" file.
  2. Drag this file to Miximo to upload the skeleton.
  3. Wait for the upload and processing to complete.
  4. Once processed, select an animation like "walking" and download it with specific settings (without skin, uniform, 30 frames per second, fbx binary).

Converting Animations

  1. Locate the downloaded animation file and copy it.
  2. Paste the animation file into the initial folder of the XML converter.
  3. Run the program and click on "Delete initial animations after conversion."
  4. Proceed to "Mix them up to Unreal" for the conversion process.

Importing to Unreal Engine

  1. After the animations have been converted, import them into Unreal Engine.
  2. Make necessary changes during the import process, ensuring specific settings are adjusted for seamless integration.

Retargeting to Meta Human Skeleton

  1. Open the Retarget Manager in Unreal Engine and select the humanoid rig.
  2. Adjust specific bones to match the Meta Human Skeleton requirements.

Matching Poses

  1. Locate the specific pose required for retargeting in the Meta Human folder.
  2. Apply the pose to ensure both skeletons have a matching pose for successful retargeting.

Finalizing the Process

  1. Retarget the animations to the Meta Human Skeleton, making sure to duplicate the asset and apply to assets for a smooth transition.
  2. Verify that the animations are retargeted correctly with proper finger movements and alignment.

By following these steps diligently, you can successfully retarget summer animations to Meta Human and Skeleton, ensuring a seamless and accurate conversion process without any deformities.

Meta description: Learn how to retarget summer animations to Meta Human and Skeleton seamlessly with these step-by-step instructions. Avoid deformities and skinning issues effortlessly.

Keywords: summer animations, retargeting, Meta Human, Skeleton, Mixer Converter, Miximo, Unreal Engine, humanoid rig.

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