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How to Build a Blender in Garry's Mod

In this tutorial, we will guide you through the process of constructing a blender in Garry's Mod (GMod). From creating the base to adding the spinny blades, we'll cover all the necessary steps to bring your virtual blender to life.

Building the Foundation

To start, you'll need a sturdy base for your blender. Begin by crafting a 4x4 box without a lid to establish the core structure of the blender. This will serve as the foundation for the subsequent components.

Adding a Ramp

Next, enhance the functionality of your box by adding a ramp. Utilize two 2x4 Phoenix mod pieces to create a ramp leading up to the blender. This ramp will facilitate access to the blender for objects or entities.

Constructing the Blender Body

Now, let's focus on constructing the main body of the blender. Start by attaching 2x4 and 2x2 pieces to the top of the box, leaving a small hole opposite the ramp. This will form the main structure of the blender, including the base and sides.

Incorporating a Lid and Blender Tube

For a complete blender design, add a lid to the structure. Attach a piece to cover the top of the box, creating a closed environment essential for blending. Additionally, craft a tube to simulate the opening where ingredients are typically added to the blender.

Enhancing Visibility

To allow visibility inside the blender, adjust the alpha levels using the color tool to make the blender's interior more visible. This step enhances the realism of your creation and adds to the immersive experience.

Adding the Blade Mechanism

The signature feature of any blender is its spinning blades. In Garry's Mod, you can replicate this by using wheels as the spinning components. Ensure these wheels have sufficient power to rotate effectively.

Activating the Blade Mechanism

To activate the spinning motion, adjust the torque settings of the wheels using the scale tool. You can further customize the spinning blades by adding sword blades to the wheels, mimicking a realistic blender mechanism.

Testing the Blender

Once you've assembled all the components, test your blender by placing objects or entities inside. You can experiment with various items like wooden blocks or NPCs to see how the blender interacts with different materials.

Operating the Blender

To simulate the functionality of the blender, create a button using the appropriate mod and connect it to the blender. This button will control the blender's on and off functions, allowing you to start and stop the blending process as needed.

Conclusion

By following these steps, you can successfully create a functional blender in Garry's Mod. Experiment with different materials, test the blending mechanism, and unleash your creativity in designing unique blender setups. Have fun blending in the virtual world of GMod!

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