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Guide to Exporting Clothing from Marvelous Designer to Blender 2.8

In this tutorial, we will walk you through the process of exporting clothing from Marvelous Designer to Blender 2.8. Whether you are a seasoned user or just starting, this updated guide will streamline your workflow and help you achieve seamless results.

Exporting from Marvelous Designer

Step 1: Exporting the Clothing

  • Highlight & Export: In Marvelous Designer, select your clothing item, then go to File > Export > OBJ Selected.
  • Export Settings: Choose to export as a single object with specific settings like unwelded thin unified UV coordinates.
  • Save: Name your file, save it, and the OBJ file will be ready for Blender import.

Step 2: Exporting Flat Geometry

  • Prepare for Retopology: Right-click on your clothing, reset the 2D arrangement, and export the flat geometry as an OBJ file.

Importing and Retopologizing in Blender

Step 3: Importing into Blender

  • Importing Process: Bring both the high-poly dress and the flat geometry dress into Blender.
  • Retopology: Retopologize the flat geometry mesh, ensuring quad structures and consistent edge flow.

Step 4: Conforming Low-Poly Mesh

  • Shape Keys: Create a shape key for the high-poly flat mesh.
  • Conforming Process: Use the Surface Deform modifier to make the low-poly mesh conform to the high-poly shape.

Troubleshooting Tips

Handling Errors

  • Topology Errors: Address topology errors by converting ngons to quads.
  • Binding Issues: Resolve binding errors related to topology by ensuring clean mesh geometry.

Remember, retopologizing may require time, but it significantly simplifies the process. By following these steps, you can efficiently transfer your Marvelous Designer creations to Blender 2.8 with ease.


Did this guide enhance your workflow? Share your feedback and any additional tips in the comments below. Happy blending!

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