tripo logo
allPosts

Creating Path Movement in Godot: A Step-by-Step Guide

In this tutorial, we will explore how to utilize nodes in Godot to make a character patrol or move along a predefined curve. This video guide will walk you through creating a path, drawing a curve, and leveraging a simple property of a node to facilitate character movement along the defined route.

Creating the Path

To start, hide the character and select the root node of the scene. Add a new Path3D node for 3D scenes (or the 2D equivalent), which will unveil new options in the toolbar. Click on the green icon to add points to your curve by clicking in the viewport. To ensure accuracy, switch to a top-down view by pressing '7' on your keypad. Create points in a top-down view to form the desired path, enabling you to manipulate the perspective effectively.

  • Utilize the green icon to add points.
  • Press '7' on the keypad for a top-down view.
  • Create points in a top-down view for accuracy.

Enhancing the Path

To create smooth curves, select the leftmost tool, press shift, and click and drag on any point to drag out handles. These handles will help in smoothing out the path, akin to using Bezier curves in a vector drawing program.

  • Smooth out curves by dragging handles.
  • Maintain the flatness of curves by viewing from the top.

Moving Objects Along the Path

After creating the path, the next step involves moving an object along it. This can be achieved by adding a child node called PathFollow3D to the path node. Adjusting the progress properties in the inspector will move the object along the path, with the option to place any entity as a child of the PathFollow3D node.

  • Add a PathFollow3D node to move objects along the path.
  • Adjust progress properties to control the object's movement.

Scripting Movement

For dynamic movement control using code, a script can be created. By incrementing the PathFollow3D's progress value in the physics_process function, you can achieve continuous movement along the path. This method allows for flexibility in altering the position on the path through code.

  • Use scripts to customize object movement along the path.
  • Increment the progress value for dynamic control.

Conclusion

Mastering path movement in Godot opens up a world of possibilities for game development. Whether creating AI patrols or intricate path-following mechanics, understanding these fundamental concepts is key. If you're eager to delve deeper into AI patrols or have any questions, feel free to drop a comment below. Your feedback fuels further content creation on this channel.

Have you experimented with path movement in Godot before? Share your experiences and insights in the comments!

Meet Tripo

Discover the capabilities of Tripo and unlock a world of possibilities:

  • Draft Model Generation: Instantly spark inspiration with our fastest models. Perfect for rapid prototyping and conceptualization, this feature lets you explore various designs or perspectives before diving into detailed modeling. Accepts both text and image input.

  • Refine Draft Models: Elevate the quality of your initial draft models into finely detailed creations. Seamlessly transition from conceptual drafts to high-resolution models, streamlining your creative workflow.

  • Model Animation: Bring your creations to life with automated animation. Transform static models into dynamic animations, enhancing presentations or digital experiences effortlessly.

  • Stylization and Conversion: Customize and convert your models with unparalleled ease. From transforming models into lego-like or voxel-based versions to supporting format conversion (USDZ or FBX), Tripo offers unique stylization options, ensuring compatibility across platforms and applications while injecting a creative twist into your projects.