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Creating Custom Mixamo Animation Libraries for Game Characters

Mixamo offers a convenient platform to access a wide range of pre-made animations for game characters. However, creating custom animation libraries can provide more flexibility and efficiency in your game development process. In this tutorial, we will walk you through the steps to make your own Mixamo animation libraries that can be easily applied and retargeted to any character model in the Godot game engine.

Step 1: Downloading Character and Animations

  • Start by selecting a generic character model, such as the Y-Bot, to serve as the base for stacking animations.
  • Download the character in a regular T-pose without any animations applied.
  • Proceed to choose various animations you want to include in your library, such as walk, run, jump, strafe, and idle.

Step 2: Organizing Animations in Blender

  • Import the character model and animation FBX files into Blender.
  • Create a new collection for animations to keep them separate.
  • Set animations like walk, run, jump, and strafe to be in place to avoid root motion issues.
  • Trim animations like jump for smoother transitions and better control.
  • Stack all animations onto the character model in Blender.
  • Organize animations and ensure the T-pose is at the top of the track list.

Step 3: Exporting as GLB Files

  • Export the character model with stacked animations as a GLB file.
  • Opt for placeholder materials to keep the file size minimal.

Step 4: Implementing in Godot

  • In Godot, import the GLB file of the character with animations.
  • Utilize the Mixamo bone map to remap the skeleton correctly.
  • Test animations in the Animation Editor to ensure they work seamlessly.

Step 5: Creating Animation Libraries

  • Save animations as a resource file to build an animation library.
  • Manage animations in Godot to create and save custom animation libraries.
  • Apply the created libraries to any compatible character model with the Mixamo bone map.

By following these steps, you can develop your own Mixamo animation libraries tailored to your specific game characters, allowing for easy application and retargeting of animations across different character models.

For a more detailed tutorial and visual demonstration, refer to the provided video tutorial by the creator.

Meta description: Learn how to create custom Mixamo animation libraries for game characters using Blender and Godot. Develop reusable animations for different character models easily.

Keywords: Mixamo animation, character libraries, Blender, Godot, animation retargeting, game development, custom animations.

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