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Creating a Simple Move and Dodge Game Using the Kudo Game Engine: Part 2

In the second part of this mini-series, we continue building a simple move and dodge game using the Kudo game engine. In this installment, we delve into programming character movement using GDScript, the programming language of Godot. Let's dive into the coding process step by step.

Setting Up the Character Object

To start working on the character movement, we need to create the character object as a separate scene. By utilizing the KinematicBody physics object, we establish the foundation for our player character.

Creating the Character Object Scene

  • Add a KinematicBody as the root node of the character scene.
  • Include a CollisionShape (such as a box shape) to define the character's collision boundaries.
  • Integrate a MeshInstance with a sphere mesh to visually represent the character in the game.

Programming Character Movement

Implementing Movement Logic

Now, we focus on the logic behind the character movement using the physics_process function. By detecting input actions, we can control the character's velocity in different directions.

### Handling User Input
- Check for specific key presses using `is_action_pressed()` function for directional movement.
- Update the character's velocity based on the input received for smooth and responsive movement control.
- Incorporate conditions for moving left, right, up, and down by adjusting the X and Z axes accordingly.

#### Enhancing Movement Responsiveness
- Refine the movement behavior by incorporating `lerp` function for gradual speed changes.
- Replace hard-coded values with a constant variable `speed` to ensure flexibility and efficiency in adjusting movement speed.

Improving Code Efficiency

Utilizing Constants

  • Define a constant speed with a specific value to control the character's movement speed consistently throughout the code.
  • Replace direct values with the speed constant for better code management and scalability.

After implementing these enhancements, your character in the game will move smoothly, respond to user input effectively, and maintain a constant speed, providing an engaging gaming experience.

Remember, optimizing code structure, utilizing constants, and applying efficient programming practices are crucial steps in developing a functional and responsive game. Stay tuned for the next part, where we will delve into adding more interactive features to our move and dodge game.

Summary

In this part of the tutorial series, we covered the implementation of character movement in our move and dodge game using the Kudo game engine. By creating a separate character object scene and programming movement logic, we successfully enabled the player to navigate through the game environment. Additionally, we emphasized the use of constants and efficient coding practices to enhance the gameplay experience.

Stay tuned for the next installment as we continue to build upon this foundational work and introduce more advanced features to our game. Your feedback and engagement are valuable, so feel free to share your thoughts in the comments below.

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