In this six-part tutorial, we will guide you through the process of creating and animating a simple design figurine - a white bullheaded design popular among designers for its versatility. By following this tutorial, you will learn how to model the figurine, rig it with an armature, generate a library of poses, and animate a basic walk cycle. Please note that this tutorial is designed for Blender version 2.75 or later, as it leverages the symmetrized feature introduced in this version.
Setting Up the Scene:
Creating the Base:
Detailing the Limbs:
Refinement and Subdivision:
Key Steps to Remember:
By the end of Part 1, you will have completed the modeling of the figurine's body, ready for further refinement and detailing in the upcoming sections.
Discover the capabilities of Tripo and unlock a world of possibilities:
Draft Model Generation: Instantly spark inspiration with our fastest models. Perfect for rapid prototyping and conceptualization, this feature lets you explore various designs or perspectives before diving into detailed modeling. Accepts both text and image input.
Refine Draft Models: Elevate the quality of your initial draft models into finely detailed creations. Seamlessly transition from conceptual drafts to high-resolution models, streamlining your creative workflow.
Model Animation: Bring your creations to life with automated animation. Transform static models into dynamic animations, enhancing presentations or digital experiences effortlessly.
Stylization and Conversion: Customize and convert your models with unparalleled ease. From transforming models into lego-like or voxel-based versions to supporting format conversion (USDZ or FBX), Tripo offers unique stylization options, ensuring compatibility across platforms and applications while injecting a creative twist into your projects.