In this tutorial, we will cover the process of creating a 3D character model using Blender. From setting up the workspace to manipulating vertices, edges, and faces, we will guide you through each step to bring your character to life. This is Part One of a two-part series. Part Two will cover UV unwrapping, texturing, lighting, and rendering your character. Let's dive in!
Before we begin modeling, ensure you have essential add-ons enabled in Blender for a smoother workflow. Follow these steps:
It's normal to feel overwhelmed by the vast tools and features in Blender. Take it one step at a time, and we'll cover all the basics you need to know.
A 3D model consists of vertices, edges, and faces. Vertices are points where edges meet, edges connect vertices, and faces are formed by vertices. To manipulate your model effectively, you'll be moving these components to create the desired shape.
Congratulations on completing the first part of our tutorial! Stay tuned for Part Two, where we will delve into UV unwrapping, texturing, lighting, and rendering your character. Make sure to subscribe and enable notifications to not miss out on the next installment. Happy modeling!
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